If the user saves a custom location, like I did at 10000ft height with a 2500mph+ capable aircraft, and loads it with an aircraft that hardly reaches 1000mph, the model starts shaking and stretching all parts. Is it possible that saving a location also saves and the current speed and uses it as a initial velocity? Also it seems that happens on all SP versions (1.2 to 1.7)
This is the location:
position="9380.95,3049.295,14886.6" rotation="0.4021683,74.99361,358.3955" initialVelocity="979.004,-3.821727,261.9592"
I know, didn't know that tagging isn't working in post #0
@MechWARRIOR57 He doesn't know how to tag, so I did it for him
This "has always been there" doesn't mean it's not an improper handling of the physics. Ok, fine, the model shakes due to a higher speed that it can handle - so where's the problem to hard-limit it to theoretical max velocity (formula + let's say a 3sec simulation before loading the graphics for better accuracy)? Did you forget the shakers in last tournaments?
It isn't a bug, this has always been there
What??
OK, again ... Using this approach (adding initial velocity) induces a bug where you or the AI cannot control the aircraft in Sandbox mode. It happens sometimes and in 'Restart here' feature, sometimes if you crashed and use this your plane restarts CRASHED (surprise, surprise ... another bug). Most of you will say to just make a new save on this altitude with a normal plane, which is a dirty hack. I prefer the initial speed in Sandbox mode to be the theoretical maximum or 2/3 of it, normalized ...
Come on, people
@EarthwormJim no, it is not a bug. Going too fast in an aircraft will cause it to shake and break up.
CAN'T YOU READ? It induces a BUG, and I know that the start is the same as in tournaments
Yes, you start with the saved velocity but quickly lose speed because you also start with engines off. This is not a bug.
Ok
@NathanMikeska @AndrewGarrison
Yes, that's what it is. Btw I don't think you can tag people in the body of a forum post...