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New XML properties

Dev WNP78  7.5 years ago

READ THIS vvv

Note: for a more complete guide to all xml options (along with descriptions for them all), look here. This post is kept up for archive purposes - if you want XML help, going to the mentioned link will be far more useful and comprehensive.

READ THIS ^^^


As of 1.7, there are some new XML properties. The ones I've found are:

Missile:

lockTime
maxRange
minRange
maxTargetingAngle
maxSpeed
maxFuelTime
maxForwardThrustForce
maxHeadingAngleAdjustmentRate
maxVelocityAngleAdjustmentRate
proximityDetonationRangeMin
proximityDetonationRangeMax
function

Gun:

ammoCount
burstCount
timeBetweenBursts
muzzleVelocity
roundsPerSecond
tracerColor
spread
lifetime
damage
impactForce
bulletScale
muzzleFlash
activationGroup

Rocket:

activationGroup
finMode
selfDestructTimer
burnTimer

All Weapons:

firingDelay

Parts:

health

Not all of these are new, but a lot are.
function on missiles can be either AirToAir or AirToSurface

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  • Profile image
    23.6k Axartar

    @Speedandpower ill be honest, not sure, if you want to test these, set them to a low value then put the missiles on a pylon and add a detach group & force, give them a shot

    28 days ago
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    @Axartar does it blow up after reaching the max range?

    28 days ago
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    23.6k Axartar

    @Speedandpower they sorta do, its maxFuelTime, or maxRange maybe even proximityDetonationRangeMin / proximityDetonationRangeMax if you use them right

    28 days ago
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    They should add self destruct timers to missiles

    28 days ago
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    3,854 IMCI

    @neasdev who is your friend

    +1 2 months ago
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    3,854 IMCI

    @neasdev USE THIS

    2 months ago
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    45 neasdev

    @IMCI can you teach me Indonesia I'm have Indonesia friend but he has to translate my language I'm feel bad can you please help me???

    +2 2 months ago
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    45 neasdev

    cannon?

    2 months ago
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    45 neasdev

    cannon?

    2 months ago
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    Function on missiles can ve multirole; i always use it on the guardian to make it like a laser guided missile

    +1 4 months ago
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    2,596 Zhixunlin23

    @WNP78 oh thanks

    +1 10 months ago
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    Dev WNP78

    @Zhixunlin23 there's no rule about that

    +4 10 months ago
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    2,596 Zhixunlin23

    @WNP78 are we supposed to declare that it is XML modded, because I think, I did do that

    +1 10 months ago
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    Dev WNP78

    @Joshua8262 I'm not aware of any updates that broke these

    +1 10 months ago
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    Uhmm thats was 6.7 years ago. For now it can't work

    +1 10 months ago
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    195 Jubitlog

    @IMCI function of the fuel time is how long the missile last before running outta fuel

    10 months ago
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    64.1k TheMouse

    .

    10 months ago
  • Profile image
    3,854 IMCI

    @AndyL0L Indo?

    11 months ago
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    @AndyL0L apa lah

    +1 11 months ago
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    631 AndyL0L

    @IMCI sigma

    11 months ago
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    3,854 IMCI

    @Tiper4062 tinggal copy username habis itu masuk deh pake username yang sama

    11 months ago
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    @IMCI Owh harus login ulang tapi namanya harus beda.

    +1 11 months ago
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    3,854 IMCI

    @Tipo4062 tinggal ganti nama

    11 months ago
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    @IMCI kok lu bisa ganti nama?? Gimana caranya

    +1 11 months ago
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    i have come to discover that after maxFuelTime is exceded the missile does not detonate even when directly hitting the enemy
    at least from what i have tried

    11 months ago
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