When dogfighting, if you detach a part of your plane (eg. custom missile, supply package), then the game will say you have been “critically damaged”, even though those parts haven’t been destroyed.
When dogfighting, if you detach a part of your plane (eg. custom missile, supply package), then the game will say you have been “critically damaged”, even though those parts haven’t been destroyed.
As far as I know, the devs haven’t done anything to change the way the damage system works. The only way to solve this would be to contact them again and ask for a fix.
@KDOD
Hello. I’m revisiting this problem because I’m trying to make a parasite plane. But when an enemy comes near and I detach, it thinks I’m dead and proceeds to fly away. Could you PLEASE fix this problem? I would like to make a cinematic showing my creation l made.
Sure, this is the exact one. @AndrewGarrison
Thanks for the bug report. Would it be possible for you to make an airplane that demonstrates the problem? It makes our lives so much easier to have a test case so we can easily repro the problem.
Yes, but they didn’t break (they were supply packages with parachutes, I was doing a kind of role play thing with the Savior plane) @F4f879
Did they fall in the land?@Awsomur
None of those parts went into the water though. @F4f879
I think it's because the part that you dropped hits the ground/goes into the water, so if that part is critically damaged then it will say you are critically damaged.
Not a bug I think, but annoying nonetheless
Another glitch is that sometimes the original 3 missles,Inferno,Guardian,and Intersepter sometimes disappear,so I don't know whether if they were deleted or kept(hopefully kept).
@AndrewGarrison