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Overload update 0.85

Dev WNP78  7.2 years ago

I added the "Health" attribute on parts. Sorry about taking absolutely ages about it, I started trying to make it so I wouldn't have to do that again for any other part attributes but that hit a bit of a roadblock and I started working on something else. Anyway, I took the 0.84 code and just added in Health. Updates are out on all platforms.

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    4,284 anssi

    @WNP78 oh and i think that i will try to do something like that. SOON TM

    7.2 years ago
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    Dev WNP78

    @anssi you'd have to try it.

    7.2 years ago
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    4,284 anssi

    @WNP78 but if i change the health of the bombs would that work?

    7.2 years ago
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    Dev WNP78

    @anssi rockets have self destruct timers, but that would just destroy all your mini bombs straight away.

    7.2 years ago
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    4,284 anssi

    oh i tough that there was some command like release timer thing... or the self destruct timer thing...

    7.2 years ago
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    Dev WNP78

    @anssi not really, unless you spent a lot of time trying it would be hard to get the delay effect.

    7.2 years ago
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    4,284 anssi

    is there a way to make a cluster bomb that would open just seconds after deployment?@WNP78

    7.2 years ago
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    18.8k NexusGaming

    @Alienbeef0421 s t a l i n= v o d k a v e r y s t r o n k

    7.2 years ago
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    Dev WNP78

    @DemonSniper8 if it's not there, add it yourself.

    7.2 years ago
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    8,106 LofiTurtle

    @Thomasj041 @WNP78 there is an attribute called "zeroondeactivation" or something that. It is set to "false" by default on most parts. Setting that to true should make hinges go back when deactivating

    7.2 years ago
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    13.5k DemonSniper8

    Alright, and a tiny issue I found in 0.84, the jet engines no longer have a power multiplier modifier on android. Was it fixed in 0.85?

    7.2 years ago
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    18.3k Thomasj041

    No. @WNP78

    7.2 years ago
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    Dev WNP78

    @Thomasj041 you haven't set the activation group to 1 as well, have you?

    7.2 years ago
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    18.3k Thomasj041

    @WNP78 It doesn't seem to do that with a hinge.

    7.2 years ago
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    Dev WNP78

    @Thomasj041 it should do exactly that

    7.2 years ago
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    18.3k Thomasj041

    @WNP78 How do I make it go back when deactivated?

    7.2 years ago
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    Dev WNP78

    @Thomasj041 set the input to "Activate1"

    7.2 years ago
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    18.3k Thomasj041

    Still can't figure out how to move a rotator by just pressing 1.

    7.2 years ago
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    53.5k Ephwurd

    nice! now I can make invincible spaceships

    7.2 years ago
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    39.1k Weaverfish

    Y E S

    7.2 years ago
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    63.1k EpicPigster1

    Holy hell, now I can make an invincible P-47 XDDDDD

    7.2 years ago
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    11.5k shipster

    @Alienbeef0421 hahahahaha

    7.2 years ago
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    47.8k FlyingThings

    Nice, now i can make stronk plane.

    7.2 years ago
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    55.4k Beefy

    o v e r l o a d = s t a l i n

    7.2 years ago
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    39.1k phanps

    A w e s o m e n e w s

    7.2 years ago
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