So you know how missiles correct thier headings in mid air? What if we did that but for guns. So If I click on a vehicle the gun thats on a rotator set to free spin,it would automatically move as if it were using a gyro. And the way missiles work in game could make it so they lock on to a vehicle start shooting like the aa vehicles and the destroyer's. Idk if its possible. And a certain button that's on the menu ex:AG1,could toggle it.
I may have figured out how automated gunner's and turrets could work.
596 5stars
7.1 years ago
@Rodrigo110 upload it
@Rodrigo110 Ayy. Im considered as a genius now?
I’ve tried, but generally the smoke from the missile lags the game and it’s very unpredictable; but the gun did actually point towards the enemy aircraft. Because of this, I’m going to experiment some more and find if I can make a safer model with more accurate gun aiming
I’ll make a prototype.
Yes, we need this
@Flightsonic I had seen someone post a video of a miniguns shooting down missiles from ice Base
@Flightsonic But if you make them heavy enough detach them they should at least pull the craft
@BlazeInfinity a few others and I tried, no avail though, missiles only like to correct their headings when independent from the craft
You know what, I actually tried this as a test (for a very different thing though) and it didn't work sadly
@5stars I think it’s actually possible, if you use a non-detaching missile, you can lock on to a vehicle/plane and then it would keep the turret it is on to follow it.
@5stars as far I know some one is working on it now I don't remember who
@WNP78 @Gestour