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Does anyone know how to disable cowl flaps?

234k jamesPLANESii  7.1 years ago

I'm currently building a beaver, and as you probably know, it doesn't have functional cowl flaps. It just has a fixed hole at the back of the engine. Does anyone know?

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    Looney tick @BaconEggs

    7.1 years ago
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    137k BaconEggs

    @WEAPONSMITH I've seen that episode countless times, I just decided it would be time to change gears.

    7.1 years ago
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    I mean the BaconEggs is retarded one. XD@BaconEggs

    7.1 years ago
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    137k BaconEggs

    @jamesPLANESii I think there already is flex tape memes since the jontron episode on it

    7.1 years ago
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    Done. It's me now. @BaconEggs

    7.1 years ago
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    It's processing... @BaconEggs

    7.1 years ago
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    Me change my profile pic until someone make flex tape meme... @BaconEggs

    7.1 years ago
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    137k BaconEggs

    @jamesPLANESii It's time for flex tape, no more dogs anymore

    7.1 years ago
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    Oh no... @BaconEggs

    7.1 years ago
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    137k BaconEggs

    @jamesPLANESii No, see
    phil swift here with flex tape!

    7.1 years ago
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    Really? You last said dog only 4 hours ago... @BaconEggs

    7.1 years ago
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    137k BaconEggs

    Looks like your profile meme pic is outdated

    7.1 years ago
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    Ok then. @WNP78

    7.1 years ago
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    Dev WNP78

    @jamesPLANESii nope.... Except to make that engine do nothing and use a hidden engine.
    Perhaps you could build a custom engine, scale the stock engine down and then scale up the prop (diameter controls overall scale).

    7.1 years ago
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    @WNP78

    7.1 years ago
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    XD @DemonSniper8

    7.1 years ago
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    13.5k DemonSniper8

    You can with xml I think, just change how it works. When you said you were building a beaver I thought you meant the animal lmao

    7.1 years ago
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    2,586 Exofalt

    For example, any of my mechs, or my space battleship "low part version"

    7.1 years ago
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    2,586 Exofalt

    In my past xp with such projects, i find that building the engine as a sub, then building the plane, then frakensteining the two together actually works really well

    7.1 years ago
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    2,586 Exofalt

    RIP. Idk any toher solutions, especially because the way SP is codded, i dont think it is even possible to disable them, short of coding an engine from scratch @jamesPLANESii

    7.1 years ago
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    I don't really want to do that. :/ @Exofalt

    7.1 years ago
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    That would skyrocket the part count and make building in that area incredibly fiddly. @Exofalt

    7.1 years ago
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    2,586 Exofalt

    I would reccomend cutsom building an engine, for example, taking the small engine, building something that looks like the big engine around it, and XML modding its HP

    7.1 years ago