A suggestion for the next update (if there's going to be any). Beacon lights as of now are limited to a circular shape. It would be nice if it had modifiable options such as corner types (similar to fuselages), bulb length, height and width (since the actual bulb is about two-thirds of the entire object, when it's scaled the base of the light gets scaled too) and a fix where the light's glow doesn't scale with the object. You'll see what I mean below.
How can I modify my beaconLights for blinker as like the car blinker ( steer left blinkers activate ) sorry for bad English
How do you have it so that two groups can activate a beacon light?
up
@APimpNamedSlickback when you set beacon light to "Quick Blink", there will be an additional xml attribute named blinkProgram that will be added. There are two decimal values included in default, which is 0.5,0.5. The first one is how long it stays on, and the second one is for how long it stays off, creating that blink effect. Play around with it to get your desired sequence. For example the sequence I use for the navigation lights on a plane (the ones that flash in green and red) is 0.125,0.125,0.125,1.5. Use varying sequences on different lights to get that multiple flash sequence you're looking for.
@MasterLobster yeah, but it looks boring without it, and sequential flashing can be done by varying their blink time
@APimpNamedSlickback They can, and you can also turn off the halo. @Ephwurd
No, dont fix that!! Youll vreak a lot of things!!!!
Eh, I'd suggest a new kind of beacon
What about luminous fuselages and bullets? Sounds good? Nah?
the xml properties are to be named as luminosity, bulbScale, and cornerType (similar to fuselages).
Let’s sue the devs
@HellFireKoder
pls tell me this is possible