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Speed indication & weapons & wheels

1,296 Panzer828  7.0 years ago

Most of the community here can possibly agree there needs to be a diversity in weapons in the base game, from .30cals all the way to 105mm cannons. And actually you don't have to force the whole each caliber gets a gun. Just make 1 single part that can be scaled to different sizes and different presets like autolader to just a normal cannon and maybe add ammo types from armor peircing to explosive incindindiary to light things on fire, ap to knock out components like landing gear and engines and high explosive to just cause a load of damage, or just make part for part. Always options, I personally like having 1 costomizable part that allows for multiple uses. Getting into that. What about costomizable landing gear? And a different less buggy smaller wing landing gear something that can be put onto a wing an actually work and not bug out the wing and stuff making to plane rotate. It's hard making single engine fighters with wing guns becuse of this issue. And also even if you do fix the wing glitch you have to deal with the retracted size. It's too large. And also please allow an option of IAS (indicated air speed) the speed down at the bottom is a lie and confuses me, I have to use sea level flying to find the cruise speed of my aircraft

Personally I think the game can be a lot better with things like this. I play another game called Kerbal space program, reason why at this moment because it is a lot more maluable in designing I can easily replicate aircraft with it and all the building tools and indicators it uses. But reason why I'm not playing it is the people on this game are amazing and also you don't get dogfights and such and it is a very good game. I love it and its flaws I would just like it to be a lot better thank you!

Sorry for poor English. Devs did a good job on this game