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How do you make a rotator's input an activation group?

11.1k JetWondy  7.0 years ago
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    8,247 BARREND

    @RMLB340OFFICIAL do you still need help? Just asking, if you do, choose the switch you want to customize, use overload, go to switch, add the name "interactionType" Then the value to "toggle"

    15 days ago
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    Although the activation works to me. However, once i deactivated the button, it never goes back to the normal position. Can someone help me about this?

    10 months ago
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    15 Moonguy

    @Jazjajz thanks big thanks for help with that now we are big brain peoples

    +3 3.3 years ago
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    30 Jazjajz

    @Sarnnox more you know - so either there's been an update which changed it, or it simply works different for PC. Either way, interesting.

    +1 4.3 years ago
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    28.4k Sarnnox

    @Jazza147 I need "zeroOnDeactivate" since I play on PC.

    +2 4.3 years ago
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    30 Jazjajz

    In case anyone stumbles on this like I did;
    1. You don't need "zeroOnDeactivate".
    2. You need to set the input to, for e.g., "Activate1". The capitalised "A" seems to be important for my device at least.
    3. Setting the Activation Group to None or, for e.g., 1, both mean you just press the one button. You can set a different AG, meaning that both AG's need to be enabled in order to work.

    If this is wrong for anyone then maybe it's because XML works different for Android :P

    +7 5.1 years ago
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    9,481 Razor3278

    @JetWondy i managed to make it work...I tagged u on a unlisted post

    7.0 years ago
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    11.1k JetWondy

    @Razor3278 oh ok well thank you... imma go try to figure that thing out lol

    7.0 years ago
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    9,481 Razor3278

    @JetWondy It worked on my B-41's bomb bay hinge rotators though....maybe it doesn't work on rotators?idk

    +1 7.0 years ago
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    11.1k JetWondy

    @Razor3278 That didn't seem to do anything...

    7.0 years ago
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    9,481 Razor3278

    Change the rotator's input to "activate1" via overload or xml editing outside the game.

    7.0 years ago
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    11.1k JetWondy

    @Awsomur lol ok well thanks

    7.0 years ago
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    40.2k Awsomur

    I don’t know the ends and outs of it, all I know is that you need it.
    .
    You see, I’m like an Imperial Officer from Star Wars:
    I know you need the force to be good but do I know it? No.
    @JetWondy

    +1 7.0 years ago
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    11.1k JetWondy

    @Awsomur wow so helpful...

    +1 7.0 years ago
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    30.3k ChiChiWerx

    In the builder view, with the rotator selected (highlighted), open up the menu (gear icon in the menu on the left side of the screen), go down to “Input Control”, then “Activation Group”. Click on activation group until you’ve selected the correct activation group (1 - 8).

    +3 7.0 years ago
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    40.2k Awsomur

    XML modding.

    7.0 years ago