@RMLB340OFFICIAL do you still need help? Just asking, if you do, choose the switch you want to customize, use overload, go to switch, add the name "interactionType" Then the value to "toggle"
Although the activation works to me. However, once i deactivated the button, it never goes back to the normal position. Can someone help me about this?
In case anyone stumbles on this like I did;
1. You don't need "zeroOnDeactivate".
2. You need to set the input to, for e.g., "Activate1". The capitalised "A" seems to be important for my device at least.
3. Setting the Activation Group to None or, for e.g., 1, both mean you just press the one button. You can set a different AG, meaning that both AG's need to be enabled in order to work.
If this is wrong for anyone then maybe it's because XML works different for Android :P
I don’t know the ends and outs of it, all I know is that you need it.
.
You see, I’m like an Imperial Officer from Star Wars:
I know you need the force to be good but do I know it? No.
@JetWondy
In the builder view, with the rotator selected (highlighted), open up the menu (gear icon in the menu on the left side of the screen), go down to “Input Control”, then “Activation Group”. Click on activation group until you’ve selected the correct activation group (1 - 8).
@RMLB340OFFICIAL do you still need help? Just asking, if you do, choose the switch you want to customize, use overload, go to switch, add the name "interactionType" Then the value to "toggle"
Although the activation works to me. However, once i deactivated the button, it never goes back to the normal position. Can someone help me about this?
@Jazjajz thanks big thanks for help with that now we are big brain peoples
@Sarnnox more you know - so either there's been an update which changed it, or it simply works different for PC. Either way, interesting.
@Jazza147 I need "zeroOnDeactivate" since I play on PC.
In case anyone stumbles on this like I did;
1. You don't need "zeroOnDeactivate".
2. You need to set the input to, for e.g., "Activate1". The capitalised "A" seems to be important for my device at least.
3. Setting the Activation Group to None or, for e.g., 1, both mean you just press the one button. You can set a different AG, meaning that both AG's need to be enabled in order to work.
If this is wrong for anyone then maybe it's because XML works different for Android :P
@JetWondy i managed to make it work...I tagged u on a unlisted post
@Razor3278 oh ok well thank you... imma go try to figure that thing out lol
@JetWondy It worked on my B-41's bomb bay hinge rotators though....maybe it doesn't work on rotators?idk
@Razor3278 That didn't seem to do anything...
Change the rotator's input to "activate1" via overload or xml editing outside the game.
@Awsomur lol ok well thanks
I don’t know the ends and outs of it, all I know is that you need it.
.
You see, I’m like an Imperial Officer from Star Wars:
I know you need the force to be good but do I know it? No.
@JetWondy
@Awsomur wow so helpful...
In the builder view, with the rotator selected (highlighted), open up the menu (gear icon in the menu on the left side of the screen), go down to “Input Control”, then “Activation Group”. Click on activation group until you’ve selected the correct activation group (1 - 8).
XML modding.