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I have a question about friction...

7,227 1997toyotasupra  6.8 years ago

Can someone please explain to me what exactly these properties affect in the Overload Mod, when editing the car wheel?
slipForwardExtremum
slipForwardAsymptote
slipSidewaysExtremum
slipSidewaysAsymptote

I've messed around with them some, but whenever I do it either does nothing or screws stuff up.
Apparently it has something to do with this chart in the link below, but I don't understand that either lol.

https://docs.unity3d.com/uploads/Main/WheelFrictionCurve.png

(don't worry it's not a virus I'm not a monster)

Basically I'm trying to get a car to turn well without spinning out every time it meets a corner.

Any help you can give is welcome! ;)
-1997toyotasupra

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    6,493 GrandPrix

    @1997toyotasupra
    Edit: Oh wait I just realized this was 4.7 years ago

    2.0 years ago
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    6,493 GrandPrix

    slipForwardExtremum Is the maximum forward slip for the wheel
    slipForwardAsymptote Is the minimum forward slip for the wheel
    Same thing for the sideways slip. Except sideways

    +2 2.0 years ago