Can someone please explain to me what exactly these properties affect in the Overload Mod, when editing the car wheel?
slipForwardExtremum
slipForwardAsymptote
slipSidewaysExtremum
slipSidewaysAsymptote
I've messed around with them some, but whenever I do it either does nothing or screws stuff up.
Apparently it has something to do with this chart in the link below, but I don't understand that either lol.
https://docs.unity3d.com/uploads/Main/WheelFrictionCurve.png
(don't worry it's not a virus I'm not a monster)
Basically I'm trying to get a car to turn well without spinning out every time it meets a corner.
Any help you can give is welcome! ;)
-1997toyotasupra
@1997toyotasupra
Edit: Oh wait I just realized this was 4.7 years ago
slipForwardExtremum Is the maximum forward slip for the wheel
slipForwardAsymptote Is the minimum forward slip for the wheel
Same thing for the sideways slip. Except sideways