@TheWhistlingDeath Usually I build the fuselage (no hollow) but I paint the block (or blocks) where the cockpit will go a different color. Then I take thin blocks and try to smoothly cover the different colored blocks, when that is done, I nudge the colored blocks away and delete them, leaving a nice hollow area to drop in the interior pieces.
Add the moving parts LAST. Rotors and pistons just love to randomly attach to stuff, so the earlier in the build you add them the more stuff you have to tear apart and rebuild.
and make a firewall including the instruments and nudge it in to place
make the cocpit shape and build the frames around it then xml the size of the cocpit shape blocks to 0,0,0
@TheWhistlingDeath 😂
@AdlerSteiner once you do you might be the next EpicPigster1!
I don't know how to make one...
Assemble the working instruments on the outside and nudge it inside
Yup things can get messy when u don't @F104Deathtrap
Normally I dot do hollow fuse cockpits working on my first one btw
Find the size of your area u want to build in like mins normally 3x4x2
Save start new build make cockpit save as subassembly FINETUNE into place
@F104Deathtrap ok
@TheWhistlingDeath Usually I build the fuselage (no hollow) but I paint the block (or blocks) where the cockpit will go a different color. Then I take thin blocks and try to smoothly cover the different colored blocks, when that is done, I nudge the colored blocks away and delete them, leaving a nice hollow area to drop in the interior pieces.
@F104Deathtrap so start with the fusalage around it and then work on the inside
Add the moving parts LAST. Rotors and pistons just love to randomly attach to stuff, so the earlier in the build you add them the more stuff you have to tear apart and rebuild.