I had tried all the ways on the user interface, however #00ggbb, #rr00bb, #rrgg00 #0000bb #00gg00 #rr0000 and #xxxxxx are all I could get. Adding a gray scale or gray level or whatever bar would significantly improve the experience of the game. Hope this post about the RGB colour could help. And if the Unity shader allows, alpha[transparency] options should also be considered, while that will make the colours looks like #rrggbbaa.
@AgDynamics Could you tell me what the other letters after hex code mean (r, m, s)? You explained the "r" value is reflectivity, and what the other two mean?
I would like this, and white and black balance sliders instead of a combination of both, to make more specific colors without having to find a hex code
...and I am happy if some or all of you can have a glimpse on my planes. They are about colours, rotators and xml modifications.
I am okay with xml files, however the user experience should be improved... @AgDynamics
Hex color values for your materials are saved in the XML files, and can be changed manually by editing said values.
To find the hex color you want, try this website.
Also, if you want shinier planes, the value "r" for each color in the xml can be increased for more reflectivity! It makes polished metal planes look much better.
It would definitely be nice to see a more detailed color picker and reflectivity options implemented in-game though.
I don't want it too complicated to paint, but we really need more colors.
Oh yes, textures. @RocketLL
I'd really love an option to input the colors in hex code and a better color slider.
Also textures will be sweet.
All in all, gray level options...
What do you think?
Correction: All I can get are #rrxxxx #rrggxx #xxggxx #xxggbb #xxxxbb #rrxxbb and #xxxxxx.