There are a few ways. I suggest XML editing two wing guns to have the same rate of fire. Set collisions of one to "false" and point it forward. Set damage of the other to "0" and point it backwards. Puth both guns on a small wing piece and hide them in the decorative "barrel". Put the assembly you just made on a shock, so that the rear-facing gun shoots at the shock. You might need to experiment with impactForce of the rear-facing gun and strength of the spring.
@BigDoggo no problem.
@GreatHenry not my idea. I can't remember who discovered it.
@EternalDarkness It's so interesting idea!
@EternalDarkness Thank you! I'm gonna try it right now
That’s genius, I’ve always used pistons with FireGuns @EternalDarkness
There are a few ways. I suggest XML editing two wing guns to have the same rate of fire. Set collisions of one to "false" and point it forward. Set damage of the other to "0" and point it backwards. Puth both guns on a small wing piece and hide them in the decorative "barrel". Put the assembly you just made on a shock, so that the rear-facing gun shoots at the shock. You might need to experiment with impactForce of the rear-facing gun and strength of the spring.
You set the piston to have the input of “FireGuns”