Assign one action group to the hinges/ rotators for these control surfaces.
Install a gyro to hold her level and assign an action group to it.
Assign your turrets to be controlled by pitch and roll.
Assign another action group to the hinges/rotors that allow the turret to move.
Assign the SAME ag to the guns in the turret.
This set up allows you to uncouple the flight controls, auto stabilise the kite, arm and disarm the turret guns AND control the turret with pitch / roll. My lancaster, B-50 and Stirling all do this, to an extent.
@GhostHTX nice , mine has the almost same mechanism , just a bit simplified
This set up allows you to uncouple the flight controls, auto stabilise the kite, arm and disarm the turret guns AND control the turret with pitch / roll. My lancaster, B-50 and Stirling all do this, to an extent.
Yep. That's the way to do it. All those slider-controlled turrets are for the birds. Pitch and roll are the way to go.
@BoeyingOfficial i understand
The plane is not very good since it was one of my first @pavthepilot
@BoeyingOfficial k ,i will
You can check it out it’s the third plane I uploaded (the G1N10 Hinode) @pavthepilot
@BoeyingOfficial nice ! howdid you controlled them ? i control this ones by activating autopilot (ag 8) and mouse as joystick to control turrets
One of my first ‘proper’ planes also had working turrets. I was so damn proud about it.
@Minecraftpoweer control surfaces that can be deactivated by pressing 8
does it work with deactivating Control Surfaces and a gyro? so that you can use mouse joystick for the turret? also activate windows XD
@RailfanEthan that sounds cool
@pavthepilot if you use roll and pitch you can use joysticks
@RailfanEthan yea , this works with mouse aiming only , won't work on android or ios sadly
i used a method like this on a bomber i made a year ago. I could use mouse aiming.