Hello all,
I recently created a plane called the Fastest plane ever which averages around 6,000,000 mph. I took a video at the point where it switches from 100 Million to 1 Billion ft. Problem is it doesen’t! It loops back around to 100million again. I guess it can only support 9 digits but I don’t know. I was surprised it didn’t crash my game! I have the video and can post it on YouTube and provide a link if you conspiracy theorists (or people who think I produce fake news) need it. This might be taking it to extremes but it might be something good for them to patch in the future.
I found a problem with the ft counter
552 PlanePerson765
6.2 years ago
Modded detachers get you to the highest number that unity supports but you can't really land it
All you guys talking about the physics are all wrong. I just want to know why it loops back around to 100,000,00 ft. It might be something for them to patch in the future. @randomusername i will try to make a RCN, no-winged, gyroscopic plane.
@FastDan You can go that fast in real life if you can get that high up and have enough fuel and thrust. At 100 million feet you're in space, the moon is only around 1.3 million feet away from the Earth! At that altitude there's not drag and you could reach whatever speed you wanted to, provided you still had some means of thrust and enough fuel to keep powering it.
That way outside the scope of an airplane though.
My game crashes after two or 3 hundred thousand mph or so. Nowhere near a mill. But maybe at higher altitudes and on lower settings it allows more. Games don't handle large numbers well, things get hypothetical and then they just plain quit making sense at all. Certain data values have a hard limit, others just get blurry.
It makes sense though, you can't go that fast in real life.
Ok I’ll get my Bush plane (70mph at best) and go make a location up there @randomusername
parachutes @randomusername
@randomusername I know, but at that speed for some reason all wings get ripped off, making it virtually uncontrollable. Even at 1% and below it still averages around 2 million mph, and all hope is lost in controlling it. Sometimes it even goes into the negative territory of the map (below sea level).