You know the deal. Two surfaces are too close together and the game cant decide which one to display, so the paintjob flickers. The easy solution is not to let the surfaces get close to one another, but often that isn't an option.
I find this comes up most often with underbelly paint, where you try to copy the original fuselage slightly lower and another color. Has anyone found a good solution? Any clever techniques or best practices?
@Kaos lololol
@Oski @Tully2001 and even @jamesPLANESii
I almost forgot to thank you guys for reading and responding. You're good people. Thanks!
@Tully2001 0.05 is that a specific increment? I've just been going by trial and error. Sometimes, at longer ranges, otherwise clean lines and sharp paint becomes an exciting breakdance of triangles. So I nudge here and 0.98 scale there. But I sure as s### would prefer to build it right the first time and spend the final step fixing the flight characteristics instead of the paint.
@Tully2001 I usually make them smaller by 0.02 so it's not that visible because OCD
Nudge them a bit further?