The ability for hydraulics to leak (Disables landing gear)
A flaps input (yes I know we already have the ability to XML VTOL on control surfaces but we want better)
Gears as an input for those who don't have XML to do custom landing LG
leave your suggestions down in the comments!
@AndrewGarrison
More weapons (or ability to create custom weapons without xml or mods) and the ability to select a missile and change the targeting mode
without xml or mods
. (Ex: Air-Air to Air-Ground or Active radar to Semi-active radar)+"Undwater Camera"
+"Xray"
+"Tank Tracks"
Legalise "Overload", "Fine Tuner", "Metric Conversion" & "Environment Pack".
And with the various humanoid stoof made, it’s basically Simple Carbon Based Matter, or S.C.B.M. @Baby
There have been various experiments with aircraft using treads.
Example 1
example 2
example 3
@HistoricBirds
customizable weapons as seen in my 1.8 idea dump
And super sonic trails
I think that we should get a physical cockpit and not the stuff people made like if the cockpits had interiors
How do you up,oad this stuff without a plane
Yeah gear needs to be an optiojalminput af. It so weird that it isn’t...
It isn’t an aeroplane game anymore. XD @HistoricBirds
I think flaps is one of the most suggested thing in SP
AND WE NEED IT.
@HistoricBirds at this point it doesn't exactly matter, people make trains, planes, boats, cars, tanks, spaceships, ect. At this point the game is basically simple Vehicles.
@Caveman999 its an airplane game bro
@Scottydoestuff I'm not saying I don't agree with that but it is an airplane game, not a tank/car game
Boat Motors.
@Scottydoestuff I agree with more wheel varieties and better physics and to be honest I think bays would be cool but tank treads??? its an airplane game remember?
Tank treads. More Wheel varieties. Better physics (when landing on a moving object you slide off. I don’t want this), Opening bays (I know it’s in SR2, but I also want it in SP) , etc.