So you know how mobile devices can't run absolutely MASSIVE creations, even if it has a low part count, right? So, what if you made something relatively small, but XML Modded it to be insanely big? Would it still crash a mobile device, or would it run?
@WNP78 thanks, I have an upcoming build in mind that's supposed to be huge, so this helps a lot!
@AWESOMENESS360 pretty sure that's part of the reason, but I can't tell you for certain as I haven't looked at it in detail. removing calulateDrag will increase the performance though. setting dragScale to 0 will not.
@WNP78 oh, so that's why larger creations crash mobile devices, right? Thanks for the help!
A lot of performance is down to the physical size of the craft mostly due to the drag calculation having to be bigger. If you set
calculateDrag="false"
on all the parts, it would run a lot smoother.