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Rotator help.

43.9k PlanesOfOld  5.9 years ago

How does one stop rotators from attaching to everything apart from what you want to rotate?

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    10.9k Rub3n213

    When you have the moving parts finished and you grab n move the rotator into place, the rotating element can clip into other stuff and still be moved around. If you edit the rotating parts, and these edits make any sort of changes while it’s clipped inside something else, it will connect. Happens a lot when I make rudders. You can still add stuff and edit stuff as long as they do not touch any part of the main build anywhere at any time. Even a quick correction of some fuselage making it hit the main build for a second would fuse it. So pretty much for best results just build the rotating element away from the build. Chuck on the rotator then nudge it away

    5.9 years ago
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    16.4k ThePrototype

    This problem is common when building in close proximity to other things, just make an extension from everything else when build that piece, then move it to the spot you want it to be in.

    5.9 years ago
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    43.9k PlanesOfOld

    @F104Deathtrap yes, that's what I do. doesn't help much though.

    5.9 years ago
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    You need to attach moving parts last.

    5.9 years ago
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    I've had this problem WAY too many times, so I would know the pain it brings. The best solution I've come up with is to put the rotator in a location where it can't attach to anything but what you put it on, and then fine-tune it where you really want it to be.

    +1 5.9 years ago