I have some planes on my save (will upload them) that aren’t very detailed will they do work I would like to know how to make insignias, vex art, and make my stuff like cars more detailed and realistic involving windows, rims, bumpers, and anything you think isn’t right, for example I posted a muscle car that needs some body work, I have a computer I could work on for XML editing but making large count projects would crash it
I just download others. Sometimes nobody has the insignias I want, so what I do is I use square fuselages that have the dimensions 0.1x0.1x0.05 or 0.25x0.25x0.05 and start stacking them to make something.
@StressIOS no problem. You may also want to have mass of detail parts at "0" so they don't interfere with performance.
@EternalDarkness thank you for your time and advice will keep in mind
Use "calculateDrag = False" attribute to reduce lag. That attribute removes drag calculation altogether from the part, requiring less processing power to compute it. Experiment with fuselage blocks to make complex shapes and insignias.