Notice how the missiles just drop when the rocket motor runs out even if the the missile has a ton of energy like mach 4 and still hasn't reached its full range yet (lets say 15 km max range you set the burner to 13 km at mach 2 )and it just drops and shuts down tracking when the fuel runs out real missiles don't work like that we need new physics that enable missiles to try and aim at the target until the velocity energy runs out.
I think its to nake the missile physics easier to run
@ThatoneMArtist all I'm going to say is:
good luck modding that out.
@pilotred233 the stock missiles would have improved a lot and it would be really exciting to fire a realistic interceptor and see how it performs outside of its propulsion range.
Also I do not agree to the change of physics as it is not required. Assuming that you're not an iOS user you won't have any problems since we Android users(or pc or whatever) have the power of xml. But if you are on iOS on the other hand your luck has ran out and I don't know how to help.
@ThePrototype depending on the type missiles in game the speed varies. You could have a missile as slow as a cleaver or the missile fired from ai aa trucks or something as fast as an interceptor or guardian.
@Spacedoge12345plane
I've made an insanely agile Mach 8 missile.
@Spacedoge12345plane not if I XML mod
@Spacedoge12345plane Ive gotten missiles to go FAST
I've recorded missile speeds up to 3131 mph... @Spacedoge12345plane
One thing though. The missiles only go just above Mach 1. About 1000 mph