Arresting Hooks:
Arresting hooks help you to land on aircraft carriers.
- They are deployed by an activation group, not automatically.
- Also, there is another new peice that shows the catapult launching system where to latch onto your plane.
- Currently, only the USS Beast has an arresting cable.
Speaking of which...
U.S.S Beast:
- The model seems to have been tweaked again, and the wake effects have been changed. Will probably look even better on computer SimplePlanes.
Helicopter Rotors:
Finally. A feature long awaited has arrived and it looks spectacular.
- There are both tail and main rotors.
- The detail on the engine is astounding and the effect it has on the helicopter looks really cool (it made the stock chopper shake and rattle before it lifted off).
- That stock helicopter, the Gator-2, is Vietnam-styled with countermeasures, guns and rockets. It’s no doubt the best stock creation ever.
As you can see, I’m still getting used to the controls...
Winches and Magnets:
- These work about like how you’d expect them to.
- Magnets will latch onto basically anything.
Unfortunately, I don’t have the piloting skills to drag another plane mid-air. Although in my defense the Hellkeska pilot wasn’t being very helpful.
Hollow Fuselages:
- Essentially just an inlet with no back.
- NOT useful for interiors due to their hit box being solid.
Other:
- Slow/fast motion and autopilot have been added to the mobile version. Yes, they were already there, but you needed a Bluetooth input device to access them. Now all we need is the hide UI button.
- The logo on the main screen seems to be different, but I can’t put my finger on it.
Overall, my favorite feature has to be the winch. I can see so many possibilities for this thing; like getting 20 of your friends together on MP and trying to lift the USS Tiny out of the sea. Ah yes, good times.
- The Awsomur
Idk why my uss beast had no wakes like yours
With so many possible uses for the winch, "Getting 20 of your friends together on MP and trying to lift the USS Tiny out of the sea" has to be the funniest one I've seen yet.
Quarter and half fuselages would be as useful as this
Yah @Awsomur
@Awsomur I know xD
And now I can make a cargo heli with a magnet to move my hypercars between gold prix and maywar's track :D
It’s an elevator
@DemonSniper8
Land on the beast and head over to one of the squares on the right... you'll be surprised
Yusss
@BACconcordepilot
So you can just nudge all the parts inside the hollow fuselage?
@jamesPLANESii
That’s a great idea
@aerodummy
It’s basically just for looks.
@Rub3n213
Quarter and half fuselages is what we really need.
Solid hitboxing for hollow fuselages doesn’t make interiors any harder to build. If anything, it actually makes them easier. The issue with them is they’re only really useful for custom radial engine cowlings, see through turbofan engines... and... well that’s about it.
Raise USS Tiny impossible. Because this is the second thing I tried to do in this game.
But
Can you select an AG so that the chopper can hover? If not that is definitely something they should add.
So what exactly do you do with hollow fuselages that you can’t already do with inlets?
It’s also brighter.
@goboygo1
You’re right, since I don’t have one.
single tear
@CptJacobson
i think the logo is slightly bigger.
@Awsomur that's not what your girlfriend said
Gotta start small
@CptJacobson
Boutta try them out
@RailfanEthan
Don't put ideas in my head because instead of the tiny why not the beast hmm @Awsomur
magnets are cool, ive posted some trains with them and theyre gucci