Does anyone know how to mod the wing guns or the gatling to work like the flak cannons of the ww2 ships?
My phone can't handle a lot of parts, so the flaks I made have limited ammo. Unlike the ships that fire at me continuously :(
I can think of one post but I'm going need find a link/URL
@DS97 That's if you want proximity fuses.
Mod the selfDestructTimer on rockets. They work.
I'm currently experimenting missiles to use as flaks using the overload mod
ProximityDetonationRangeMin = 15 to 25 ProximityDetonationRangeMax = 50 to 100 maxVelocityAngleAdjustmentRate = 0 maxHeadingAngleAdjustmentRate = 0 maxTargetingAngel = 360 lockTime = 0 maxSpeed = 10000 (or massScale = 0) maxRange = 5000 to xxxxxxxxx
But I guess I'll give up on flaks for now
here
I got one
@DS97 Well It can't explode at the same distance because the distance varies, might be able to make one with a modded missile that doesn't home in though.
@Chancey21 I tried it but I wanted a flak that explodes based on the same distance as the target
I have
My phone can't handle a lot of parts, so the flaks I made have limited ammo. Unlike the ships that fire at me continuously :(
I can think of one post but I'm going need find a link/URL
@DS97 That's if you want proximity fuses.
Mod the selfDestructTimer on rockets. They work.
I'm currently experimenting missiles to use as flaks using the overload mod
ProximityDetonationRangeMin = 15 to 25
ProximityDetonationRangeMax = 50 to 100
maxVelocityAngleAdjustmentRate = 0
maxHeadingAngleAdjustmentRate = 0
maxTargetingAngel = 360
lockTime = 0
maxSpeed = 10000 (or massScale = 0)
maxRange = 5000 to xxxxxxxxx
But I guess I'll give up on flaks for now
here
I got one
@DS97 Well It can't explode at the same distance because the distance varies, might be able to make one with a modded missile that doesn't home in though.
@Chancey21 I tried it but I wanted a flak that explodes based on the same distance as the target
I have