What are the differences between low, medium and high physics? And how do they compare on performance and gameplay experience?
What are the differences between low, medium and high physics? And how do they compare on performance and gameplay experience?
physics differences i know of.
(least lag) low physics: wings will not calculate precisely and shocks behave weirdly. drag is weird
(some lag) medium physics: wings calculate precisely, drag is somewhat correct, and shocks behave somewhat normally.
(most lag) high physics: wings are realistic, drag is correct, shocks behave normally
@randomusername I guess I was just lucky?
@randomusername Works just fine, infact I can't tell a difference. Although I didn't restart but it did not prompt me to do so like it does with some other setting so I guess it should take effect anyways?
@randomusername oh really, I guess it's test time. I think that since higher physics should be more realistic the boom would bend more than it would on low so I'll test that right now.
@randomusername Eh, I see it in the way that if the part count is high which it usually is it won't really matter, and if it works on high it should probably work even better on low…. haven't tested on my crane though…
@CruzerBlade I just meant that that is the reason for it being in the game.
@Minecraftpoweer I do keep it high all the time though
No idea, I just keep it on high all the time and I Think most people do. Putting it on low might be less demanding on a computer or phone?