Hello friends, I am trying to build a new map that will be the successor of the well-known Bugrino Map Mod. The problem I find is that I have built a city that looks pretty good, except for the following reason. Observe the following image ...
If you notice, the terrain is rendered well, as shown in the yellow box. But in the red box you can see what the city looks like... It looks too opaque and not very diffuse, as it should be, equated with the terrain.
I am trying by all means to find the reason for this problem. However, I can not find a way to solve it. Surely it's some option I've overlooked, but I'm going crazy. Has anyone had this problem and found the solution?
Who help me with this problem, I will create an easter egg in the mod in his honor.
Thanks for your help!!
Update => LOD Groups
Can you get mods on iPad?
@mikoyanster but it is also a map plugin so it doesn’t show it on the map
@Lahoski107 That's weird ... I think I'm going to have to record a video with the step-by-step ...
@mikoyanster But now for some reason, The MapStartLocations won't show up in the locations. I saved the map objects, but still nothing. Do you know how to fix this?
@mikoyanster I'm not sure why, but when I select it and press "Open" it doesn't import. I'm just going to forget about that...
@Lahoski107 save image as PNG and then copy the image to the Asset folder
@mikoyanster How do you export it from GIMP to Unity?
@Lahoski107 i use Gimp editor. The solution is described here... https://www.simpleplanes.com/Forums/View/865178 using the seamless option... Take a look here https://youtu.be/w-Rm7OzOct4. But i use a trick here, the textures can be photorealistics if you obtain It from Google Earth
There's something I can't figure out now. How do you make a procedural material? like the concrete material used on Wright runway
@mikoyanster In my mods, i only use simple shaders with "LegacyDiffuse" render only.
@mikoyanster Hmm, that problem stopped for me with 1.8
@mikoyanster I'm not used to the code itself, I only built mapmods with terrains and assets. Otherwise looks like you found a good way to fix it.
@DuckMint Yes SP 1.8
@WNP78 @MisterT @DuckMint I think this has something to do with the problem
https://answers.unity.com/questions/529814/how-to-have-2-different-objects-at-the-same-place.html
@mikoyanster Are you using 1.8?
@MisterT @DuckMint @WNP78 Thanks guys! I have get replaced it by simpler models and in effect saves memory. however, I still have the problem of blurring / shading when we move away ... I am trying other solutions. If I give with the problem I communicate it.
@DuckMint Yeah ! @mikoyanster DuckMint teached me that, credits to him !
@MisterT Didn't I teach you something similar? XD it works incredibly
Looks like the fog isn't applying to it for some reason. Maybe check the shader isn't set to transparent, because that can mess up fog.
I'm guessing you are using 1.7?
@MisterT Great Trick!!! im on it...
Lol I’m clueless when it comes to mods
@mikoyanster I did the same with simple objects, (with Unity 5.3), just set the limit between LODs at the distance you want to make it disappear. You can add simple primitives to replace buildings by adding another render group for more complex objects. For example, replacing this bridge by a simple cube by adding new render group. Hope this will be useful.
@mikoyanster Sorry but i didn't work with lods and can not give you advice in this section of modding. I have only suggested that it may be can help you:)
@MisterT @MOPCKOEDNISHE I added the "LOD Group" component to all the elements of the city. I just added a screenshot with the configuration of the LOD Group. Have you configured the same or is it necessary to indicate the "Render" option?