@ThePilotDude WNP78 suggested that it's because of how SP models wheel physics. So you can't really fix it but you can mitigate it's effects. I minimized it by adjusting the wheel friction and increasing the size of the vertical stabilizer.
@Nerfenthusiast the thing is though, sometimes it's tricky. if you over correct, you'll have to abort the takeoff. I've since mostly fixed the problem.
@ThePilotDude To be honest, not really. I've never had this problem before 1.89 and so it's a new problem for me as well. It might be the CoM is too far away from the main landing gear but if I change that, I mess up the entire flight characteristics of the plane.
How do you have both realistic HP and weight? I can do 1:1 size and weight but usually I need to cut the engine’s power in half or less to be anywhere near realistic, does it have something to do with pitch?
@ProcessedPlAnEs you won't have to wait lo g hopefully, I just have to work out this one annoying issue with the plane veering slightly on takeoff, without correction you'll soon Lutz too much correction and you'll also spin out
@ProcessedPlAnEs yeah I'll test the BnZ capabilities, if they're not up to par I might reduce the drag, right now I have the engine at a realistic HP rating.
@ProcessedPlAnEs Yeah but I only have the P-51A and A-36 unlocked in WT, but I don't think I'm going to mess with the drag points anymore, it's at about 1900 with the drop tanks on atm, climbs well at 20 degrees but loses speed past that, has a top speed of 360mph on the deck and about 450 at 24500ft.
@ProcessedPlAnEs It's actually modeled after the C's specs, so just a little higher top speed, a lot better range because of the center fuel cell. And I should hopefully have it uploaded in a few days :)
@DeezDucks oh
@nooo Virgin/Chad meme, also that was just a mistake you made right there
@nooo wow no way really?
that's an p51
Cool, but not a thunderbolt. Bc-109s run like hell from those 8 .50 cals. Get thunderstruck!
even with others planes I dont have problems @DeezDucks
@Nerfenthusiast well your designs aren't as complex and you appear to be using a stock tail wheel.
I dont have problems with them @DeezDucks
@Nerfenthusiast yeah I know that, it's a problem with the games physics on wheels. It doesn't like taildraggers.
micro adjustments are key @DeezDucks
@ThePilotDude WNP78 suggested that it's because of how SP models wheel physics. So you can't really fix it but you can mitigate it's effects. I minimized it by adjusting the wheel friction and increasing the size of the vertical stabilizer.
@Nerfenthusiast the thing is though, sometimes it's tricky. if you over correct, you'll have to abort the takeoff. I've since mostly fixed the problem.
my trick is to counter it while I still can steer with the wheel @ThePilotDude
add a jet hidden into the fusalage that provides to power and set it it an ag @DeezDucks
@Nerfenthusiast C model, and there really isn't a WEP setting in SP so.
does it have wep @DeezDucks
XP-51, a, b or c model?
@ChiyomiAnzai Virgin Bf-109 vs Chad P-51
@ThePilotDude To be honest, not really. I've never had this problem before 1.89 and so it's a new problem for me as well. It might be the CoM is too far away from the main landing gear but if I change that, I mess up the entire flight characteristics of the plane.
@IStoleYourMeme I tried to get it balanced out with drag.
How do you have both realistic HP and weight? I can do 1:1 size and weight but usually I need to cut the engine’s power in half or less to be anywhere near realistic, does it have something to do with pitch?
@ProcessedPlAnEs you won't have to wait lo g hopefully, I just have to work out this one annoying issue with the plane veering slightly on takeoff, without correction you'll soon Lutz too much correction and you'll also spin out
@ProcessedPlAnEs yeah I'll test the BnZ capabilities, if they're not up to par I might reduce the drag, right now I have the engine at a realistic HP rating.
@ProcessedPlAnEs Yeah but I only have the P-51A and A-36 unlocked in WT, but I don't think I'm going to mess with the drag points anymore, it's at about 1900 with the drop tanks on atm, climbs well at 20 degrees but loses speed past that, has a top speed of 360mph on the deck and about 450 at 24500ft.
@ProcessedPlAnEs It's actually modeled after the C's specs, so just a little higher top speed, a lot better range because of the center fuel cell. And I should hopefully have it uploaded in a few days :)