Ok so in the game if your missiles go in to the water even if they haven't been launhced they won't work anymore.
They will "launch" but their power will be set to 0 I do believe.
So this means there has to be code for the to be disabeled after contact with water.
How about an xml option where you basically toggle if water disables the missile.
Something like "waterDisablesMissile = False" or something like that.
It would be great for submarine launched ballistic missiles (if your sub actually sinks)
(I guess you could consider this a little look in to the future, I was testing this exact thing so I would know if it would work or not, but I guess for now there will no submarine build by me)
uservoice link
If you like this idea please press the link and take the 1 minute or less it takes to vote.
It will benefit most people, even IOS players bc you can ask somebody to xml mod the missile for you.
@Imashovel I actually did not know that
I agree. This thing is annoying to be honest.
@Imashovel Even more reason to vote in the uservoice ;)
@ChiyomiAnzai
Only on Discord my friend...
@ChiyomiAnzai indeed
@PhilipTarpley @NathanMikeska
Just... eh….. gonna' tag the devs
@HellFireKoder @weebabyseamus @AndrewGarrison
Just... eh….. gonna' tag the devs