Hello there I propose an extension to collision XML editing.
For instance, a code that goes by like, collisionException.
How this works is If disableAircraftCollisions is false, it would act normally. Then you can add part numbers to the string collisionException, such as, ‘4,47,29’. These parts will be excluded and the part being edited will pass through these parts while still being collisions on part.
Same could work vice versa, disableAircraftCollisions is true, the collisionException branch will make the edited part collide with the specific parts stated in collisionException
Hm? Wdym
You just get the part numbers of the parts you want to exclude from the collision rule relevant to the part being edited
@ChiyomiAnzai