Aye, I woulda said this on thefalkanreich's forum post, but he straight up blocked me cause LancasterAce is... well...
So, thefalkanreich, and his Falkan Reich, are not in SLRP. I kade an announcement in the server (where any announcements and events will take place) about LancasterAce and his ban.
Since his ban, he isn't in SLRP, and any attempt from him to say he is will be met with a non-cannon statement from an SLRP Mod.
Also, just a thing. One thing I noticed, is when you start at the “Ice Base” location (gained when you fly into the base) the missile launchers don’t attack you, but from any other location they do, so if you’re starting from the “Ice Base” location then you are technically on their team. In my opinion it should be so that once you’ve discovered the location you’re basically “friends” with the Ice Base and it will help you shoot down enemy aircraft that target you or enemy aircraft you targeted. Plus it won’t hurt you, even if you attack it afterwards. But that’s just my idea.
There are laser beckons next to the launchers, when you launch a missile , the lasers will shoot them and cause them to explode and if you are near , you will get damaged.@Jim1the1Squid
@Jim1the1Squid But you do "release" the bomb right? The bombs' immunity from the laser only applies when the bomb is not released (either by firing system or detacher)
You need to keep the bomb(s) attached to the custom bomb (the "detached part from your plane" all the way till impact to ensure the lasers don't engage your custom bomb.
Yes, this is very noticable.
It attacks all ordnance including bombs, rockets and missiles.
However, if you make a custom glide bomb, both the missile launcher and the laser anti-missile system will not attack it.
Here's why:
The missile launcher only attacks your aircraft. Once the custom ordnance is detached from your plane, it is considered as a lost part, the missile launcher will only attack the part where your cockpit is still attached to.
On the other hand, the warhead attached to your glide bomb has not been fired, and so the laser don't attack it as well (evidently, you can fly a plane with still-attached bombs over the lasers, it won't attack you).
Therefore, it is a good idea to use a bomber to fly outside the missile lockon range (>10km), and engage with a custom glide bomb, as the glide bomb is theoretically immune to all attacks from the Ice Base.
Perhaps someone should give it a try? I've tried to make glide bombs but it never succeeds.
But isn't his Falken Reich account permabanned too?
@MrVaultech
My guess is so he could get around me permabanning him from SLRP.
@Jim1the1Squid
I'm still curious as to WHY he deleted his account... @MrVaultech
@MrVaultech ok
He deleted his account and created a new one named "thefalkanreich".
@Nickr
@MrVaultech what happened to lancasterace
Custom Control Surfaces
@Jim1the1Squid
What do I need, @Strucker
That long one? I wrote that for him in the Discord.
@Jim1the1Squid
You know what you need?
@Jim1the1Squid
That comment by Bismarck though... Damn!
@Strucker
@MrVaultech
Good to hear.
@MrVaultech
Aye, I woulda said this on thefalkanreich's forum post, but he straight up blocked me cause LancasterAce is... well...
So, thefalkanreich, and his Falkan Reich, are not in SLRP. I kade an announcement in the server (where any announcements and events will take place) about LancasterAce and his ban.
Since his ban, he isn't in SLRP, and any attempt from him to say he is will be met with a non-cannon statement from an SLRP Mod.
Also, just a thing. One thing I noticed, is when you start at the “Ice Base” location (gained when you fly into the base) the missile launchers don’t attack you, but from any other location they do, so if you’re starting from the “Ice Base” location then you are technically on their team. In my opinion it should be so that once you’ve discovered the location you’re basically “friends” with the Ice Base and it will help you shoot down enemy aircraft that target you or enemy aircraft you targeted. Plus it won’t hurt you, even if you attack it afterwards. But that’s just my idea.
Same here @Asdgamer1111
yes i noticed about a year ago
No, I never actually noticed that.
And I used to spend a lot of my time messing with it.
Play with high physics pls@Jim1the1Squid
There are laser beckons next to the launchers, when you launch a missile , the lasers will shoot them and cause them to explode and if you are near , you will get damaged.@Jim1the1Squid
Lol ya@Jim1the1Squid
@Jim1the1Squid Well that's the problem. Once the bomb leaves the detacher it became legitimate target of the laser.
The bomb drops from a detacher in the bomb bay, then it releases 8 bomblets when it's 0.7 miles out.
@vcharng
@Jim1the1Squid But you do "release" the bomb right? The bombs' immunity from the laser only applies when the bomb is not released (either by firing system or detacher)
You need to keep the bomb(s) attached to the custom bomb (the "detached part from your plane" all the way till impact to ensure the lasers don't engage your custom bomb.
The way I build my cluster bomb, it might as well be a glide bomb.
@vcharng
Yes, this is very noticable.
It attacks all ordnance including bombs, rockets and missiles.
However, if you make a custom glide bomb, both the missile launcher and the laser anti-missile system will not attack it.
Here's why:
The missile launcher only attacks your aircraft. Once the custom ordnance is detached from your plane, it is considered as a lost part, the missile launcher will only attack the part where your cockpit is still attached to.
On the other hand, the warhead attached to your glide bomb has not been fired, and so the laser don't attack it as well (evidently, you can fly a plane with still-attached bombs over the lasers, it won't attack you).
Therefore, it is a good idea to use a bomber to fly outside the missile lockon range (>10km), and engage with a custom glide bomb, as the glide bomb is theoretically immune to all attacks from the Ice Base.
Perhaps someone should give it a try? I've tried to make glide bombs but it never succeeds.