So.. gonna try to keep this short, but you know how when you hit space your guns fire? is there a command input I can use in overload to make more then just guns fire with space? Also, the possible idea.. for fuelage blocks, can there be a way that when you make them circular.. their hitbox changes too?
I know there are wheels and that but id like to make custom wheels too, and if possible is there a way to make a rubber fuselage block that you can morph and maybe change the tread style on and maybe thickness like a hollow fuselage..?
Questions and possible ideas.
15.3k Baby
5.4 years ago
FireGuns
@Baby Collision box eh? I didn't know about that... will probably try for myself one day
@Baby np
@Minecraftpoweer alright, thank you!
@Baby input = FireWeapons or FireGuns Then you just press that button. These only work as toggles while you hold them. So if they're for rotators it is only going to rotate 1 way. So you will need to put the min input to 0.
@Minecraftpoweer yeah I’ll have to do that... also the weapons Input, how would that work? Like how would I put it in? Example: Input = none: how would I do that for fireguns?
@Baby Oh yeah, that's actually really dumb. Considering they could just give it the same hitbox as the fuselage….. I think it might be a bug. Report it to the devs.
@vcharng @Minecraftpoweer I meant their collusion boxes, when you make a hollow fuselage round and try to make it role it roles like a box
fireGuns is an inputs and so is fireWeapons I thik the hitbox for the fuselages are actually the same as how it looks, so if it's circular the hitbox is the same. They're still not good for wheels though.
Uh, I thought round fuselages do have round hitboxes?
hollow fuselages have solid hitboxes though