I kinda hesitated to mark this as a teaser, because I don't think I'm good enough to post one......
Well let's see:
This is my next plane, Messerschmitt Me P.1107/II Z, the latest member of my SU1946 family. It is shown in Chinese Nationalist paint job but it will come with convenient attachments (roundels) to convert to other nationalities too.
This is the cockpit (pilot's seat) of this new plane. I try to work with the in-game instruments instead of replacing them.
This is the rear cockpit (weapon officer's seat). I might add a monitor/lens for the bomb sight (located in the nose) and maybe a radio-ish panel too.
The X-ray for the cabin.
Okay, now, the real topic:
I'm thinking about what I should add next. It's flying well and fighting well and I think it's quite close to being able to release, but many of my ideas have failed.
List of failed attempts:
1. Bombsight without requiring Advanced Targeting mod.
2. A prototype ILS/ blind landing system. This would probably be made into something like the PAPI system I already made.
3. An actually working radar. (using missiles, didn't work)
4. Interior lights for the instruments.
5. Gun smoke and vibration.
I'm trying to keep this post short, so I didn't explain much about the design and why the attempts failed, but if you want to know, you can ask.
The plane currently sits at about 160 parts, I hope to keep it below 200.
@Baby Will do, hope it doesn't disappoint you.
@vcharng Tag me when this is done.. id for download it because it looks to good
@Baby Lol thanks. I used some ways to cut the parts count, like using flat cones and thin hollow fuselages to make the cockpit glass supports. (that saved me about 50 parts)
@vcharng there ain’t no way that’s 160 parts
It’s way to good looking
@Baby 160 and I wish to keep it below 200.
I'm not the kind of guy who make multi-hundred-part planes.
Right now I'm making a gun temperature indicator, a bomb release switch and a bomb sight monitor.
How many parts!??