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Making the AI pilot more reliable?

1,305 Deiaa  5.5 years ago

Over the last 8 days, I've been working on my first ever tournament entry, constantly refining and optimizing it while maintaining a nice look. Trouble is, I have no idea how to make the plane more stable in the hands of the AI.

I've never built a high-performance aircraft that was more stable than this, yet the AI still can't really deal with it. I'd like to know if anyone's got any tips or (especially) rules-of-thumb to making the AI more reliable. I'm sure anyone who's half serious about participating in these tournaments would zip it, since I (and anyone else who would benefit from this post) would be one less opponent for them to worry about, but it wouldn't hurt to try now, would it?

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    1,305 Deiaa

    @randomusername Sorry for not getting back to you. Haven't checked back here in a while...had to handle a few things IRL. (It's already been 2 months?)
    I see...so the only things that are actually illegal to modify are scale, mass, drag and thrust? If so, that makes things a whole lot easier.
    Thanks for the tips!

    +1 5.3 years ago
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    1,305 Deiaa

    @randomusername Yeah, I've done that. But it still has to be maneuverable enough to follow a good racing line through the rings, and the fact that this season's(?) course is Daredevil doesn't really help. If it becomes too stable, it can't turn sharply enough to go through all the rings or properly avoid terrain.
    So far, the AI has not caused any PIO's and can perfectly fly it, as long as the upcoming ring is far enough away. No wings fluttering, no oscillations up and down, or in any direction whatsoever, actually. Not sure if that's what you mean by stability, but I would say that would be it.
    Perhaps it's too fast? But it finishes the course (at the least the few times it finished the course) in 1:23, while, as you probably know, some are getting under a minute.

    +1 5.5 years ago
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    1,305 Deiaa

    @GiThatLikesPlanes My plane is almost just as small as - if not even smaller than - a P-51, and handles much like it except it's 3 times as fast. From what I understood reading your comment, I doubt size and weight have much impact on the AI's handling, especially since a heavier aircraft can become faster with more thrust (more engines), and more maneuverable with more wing area. There has got to be certain handling characteristics that the AI favours, but I can't quite put my finger on them.
    Thanks for your input, though!

    5.5 years ago
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    Well look: the AI always takes off very high and gose like in random directions then, and it keeps turning. So its impossible to make a AI friendly plane, only like planes that are a base game P-51 Mustang for example are planes the AI could fly but very big planes like the AN-225 would be a big deal since the AI ALWAYS but seriously ALWAYS thinks that these planes are ment to do stunts with. So ask devs or mods to deal with better AI

    5.5 years ago