Is a "Hold Position" option for rotators and hinges. Basically, what it does is that it keeps the position of the rotator and the object it is attached to it, instead of moving back to the original position it was in when letting go of the input. This would allow for way more freedom of customization, be it radars, walking legs, turrets and so much more.
Another great thing would be a "Cycle" option for rotators and hinges, which is basically what the piston does, except for the fact that it rotates left-right instead of extending and retracting, I don't know any ideas for what it could be used for, but there's definitely a use for everything.
So if the developers read this (probably not), PLEASE add this in 1.9, cause it would be a gamechanger. A small one, but still a gamechanger.
Alright I think this is my most upvoted post here on SP
(Not begging for upvotes, just sayin')
this and programmable rotators. It's something I've waited for since 2016
Yeah
@Roswell
I can't tell how many times I need this before and now making my mechs....
@WNP78
Set ZeroOnDeactivate to false
Louder
that and disableMaxRPMs for prop engines... right?
also, can we make it so when we set the weight of a fuselage block to 0 mass it doesn't make it lose all buoyancy?
So should we tag the devs?
Same here, or just about anything that requires the use of the on-screen joysticks, because I have a really shaky and slippery finger. @PositivePlanes