So I can't be the only guy seeing the tail rotors and wanting to use them as props. But I'm trying this on a design I'm working on (an autogyro) and it ain't moving. Is it because the main rotor isn't powered? Or what gives?
So I can't be the only guy seeing the tail rotors and wanting to use them as props. But I'm trying this on a design I'm working on (an autogyro) and it ain't moving. Is it because the main rotor isn't powered? Or what gives?
working on it for so long now it still wouldnt work this game doesnt make sense i am going crazy
i also happen to want make tail rotor as props but it does power the plane at first but then the props are still spinning but the plane would immediatly lose speed not long after why
Well, if they figure it out, let me know. I posted the craft last night, if you wanna try it out for yourself. I believe my final solution was turning Gyro Gain and Gyro Speed all the way down, putting the rotor in Manual mode, and mapping Tail Input to VTOL and Tail Trim to pitch. It's not perfect, but with VTOL and Trim at the first notch down each, it works okay.
I had that idea someone did it with a v-22 I believe
Okay. Turns out tail rotors assume they'll need to counter extra torque (or something) when pitch signals. It's been tricky keeping the rotors pushing both when pitching up AND when not. Temporary solution: map "tail input" to pitch. Works okay, but still problems.
Interesting problem though: apparently pitch triggers some kind of blade angle, because when I try to pitch down I go in reverse. Very odd.
Never mind. Sometimes, I'm just dumb and forget to put fuel in.