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Help me to adjust a wing gun into a tank cannon

2,327 Syabil  5.2 years ago

Hey guys pls help me. Can you guys help me to adjust a wing gun into a tank gun like real reload or something like that or just give me the script for XML. Anyway thx

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    I play on iOS and have gotten really good the in game transform parts @Syabil

    5.2 years ago
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    2,327 Syabil

    Hey the reload time is second or somthing

    5.2 years ago
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    2,327 Syabil

    @PhantomBladeCorp Do you have discord

    5.2 years ago
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    2,327 Syabil

    @PhantomBladeCorp No you won't late and thx I will try if it didn't work as I want?

    5.2 years ago
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    2,327 Syabil

    @Nerfenthusiast Thx man I really appreciate your help, but I think I only want the script

    5.2 years ago
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    2,327 Syabil

    @JamesBoA thx I really appreciate but I think I only want the script. Anyway thx

    5.2 years ago
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    47.9k Phantomium

    I hope I wasn't too late on this @Syabil

    5.2 years ago
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    47.9k Phantomium

    The basics are:
    burstCount = 1
    timeBetweenBursts = the reload time

    For more realism, you can also set:
    impactForce = exactly what it says
    muzzleVelocity = measured in m/s. The speed at which the projectile leaves the barrel.
    roundsPerSecond = rate of fire, measured in rds/s. Useful for autocannons.
    damage = measured in HP. Works more like a scalar than an exact value.
    bulletScale = exactly what it says on the tin. It comprises 3 numbers which are as follows: width, height and length.
    tracerColor = HEX code. You might want to look on the internet about this but it's usually just a minor detail.

    There's also something called spread but, in my own tests, it behaved rather weirdly. Instead of being an independent value, its effect was increasing with bullet scale. I seriously hope I'm wrong but, either way, I recommend you to set this to 0.

    5.2 years ago
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    @Syabil if it doesn’t require mods I could try

    5.2 years ago
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    2,327 Syabil

    @Ryn176 No I don't like use rockets

    5.2 years ago
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    2,327 Syabil

    @jamesPLANESii thx I really appreciate and your builds is the best

    5.2 years ago
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    8,069 Ryn176

    I'd say use Rockets instead, you can simulate the reload by setting a delay on the ROCKETS.

    5.2 years ago
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    I can’t do this in ages but I’ll upvote so that someone else can see

    5.2 years ago
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    2,327 Syabil

    @PhantomBladeCorp

    5.2 years ago
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    2,327 Syabil

    @ProjectTank

    5.2 years ago