Hey guys pls help me. Can you guys help me to adjust a wing gun into a tank gun like real reload or something like that or just give me the script for XML. Anyway thx
Hey guys pls help me. Can you guys help me to adjust a wing gun into a tank gun like real reload or something like that or just give me the script for XML. Anyway thx
I play on iOS and have gotten really good the in game transform parts @Syabil
Hey the reload time is second or somthing
@PhantomBladeCorp Do you have discord
@PhantomBladeCorp No you won't late and thx I will try if it didn't work as I want?
@Nerfenthusiast Thx man I really appreciate your help, but I think I only want the script
@JamesBoA thx I really appreciate but I think I only want the script. Anyway thx
I hope I wasn't too late on this @Syabil
The basics are:
burstCount = 1
timeBetweenBursts = the reload time
For more realism, you can also set:
impactForce = exactly what it says
muzzleVelocity = measured in m/s. The speed at which the projectile leaves the barrel.
roundsPerSecond = rate of fire, measured in rds/s. Useful for autocannons.
damage = measured in HP. Works more like a scalar than an exact value.
bulletScale = exactly what it says on the tin. It comprises 3 numbers which are as follows: width, height and length.
tracerColor = HEX code. You might want to look on the internet about this but it's usually just a minor detail.
There's also something called spread but, in my own tests, it behaved rather weirdly. Instead of being an independent value, its effect was increasing with bullet scale. I seriously hope I'm wrong but, either way, I recommend you to set this to 0.
@Syabil if it doesn’t require mods I could try
@Ryn176 No I don't like use rockets
@jamesPLANESii thx I really appreciate and your builds is the best
I'd say use Rockets instead, you can simulate the reload by setting a delay on the ROCKETS.
I can’t do this in ages but I’ll upvote so that someone else can see
@PhantomBladeCorp
@ProjectTank