Profile image

ConvenientParts

116k PlanariaLab  1.3 years ago
1,687 downloads
Version 1.6 Part

Parts mod of what I personally wanted or what my friends wanted.
If an idea comes to mind, we might add parts.
But requests are not always accepted.

sample build

Parts

CamOverrider

camGIF
As the name suggests, it overwrites the game screen with the part's camera image.
This part was created to record another viewpoint, such as a third-person or fixed-point camera, while keeping the HMD's viewpoint in the cockpit during VR mode.
For example, this video uses this mod for the left half of the video.
Probably most people never get a chance to use it.
Enabled with InputValue>0

Poster

pstGif
A part that displays an image by entering the path to a local image file.
In addition, it can also emit light.
Input has the following functions depending on the InputType setting.
- Disable : Do nothing
- Emission : Specify the intensity of emission in the range of 0~1.
- FadeOut : Specify the opacity of the poster in the range of 0~1 (transparent poster only).
- SpriteID : Specify the sprite ID to be displayed as an integer when a sprite sheet is used.
- Both : Sprite ID is controlled by an arbitrary integer (enter 0 if no sprite sheet is used), and luminance and opacity are controlled by integers from 0 to 255 with the following FT:
SpriteID*65536+clamp(Emission,0,255)*256+clamp(FadeOut,0,255)

CustomLight

lightGIF
Spot/point light.
It used to have shadows, but after SP update, it stopped working, so I removed it.
Input has the following functions depending on the InputType setting.
- intensity : Controls the intensity of the light.
- Color : Use an integer from 0~255 to control the color of the light with the following FT.
(clamp(floor(R),0,255)*32768+clamp(floor(G),0,255)*128+clamp(floor(B/2),0,127))*(floor(B)%2=0)

SmokeTrail-Kai

stGif
A modification of the SmokeTrails code.
The Input value controls the size and activation of the trail.

TrailRenderer

trGif
As the name suggests, this part deals with TrailRenderer.
The Activate determines whether or not a trail is generated, and the InputValue changes the lifetime of the trail.

VR UI Canceller

UI in VR mode cannot be hidden with the F9 key, unlike the non-VR case.
This part forces the kill of the UI on that VR.
This improves immersion on aircraft that have their own UI on the build side, or on older aircraft that originally had no UI, such as reciprocating fighters.

PositionAnchor

Fix the part in its current position.

AudioPlayer

Play locally stored audio (mp3, ogg, wav).
Pitch can be changed by Input value.

I do not recommend publishing builds with posters and audio players.
If you publish a build that uses them, please be sure to use images and audios that you have created yourself, or carefully check the terms of use for the images and audios you use before using them.
I am not responsible for any problems that may occur using this mod.

translation:DeepL

  • Log in to leave a comment
  • Profile image

    @tehcosmicboy82
    Sorry for the delay, but I added it.

    one month ago
  • Profile image

    DANG i hope sp2 can add that poster part

    3 months ago
  • Profile image

    hey I got a request, you should modify the tone generator mod to be able to import our own audio just like the poster plus would be also neat to have a pitch function as you increase input like the jet engine for uses like airliners and buzzsaws like in CFM56

    +3 9 months ago
  • Profile image

    @registerm100 k

    11 months ago
  • Profile image

    @DCSplanepro12 yeah idk lol just use highly emission paint

    11 months ago
  • Profile image

    @registerm100 or?

    11 months ago
  • Profile image

    @DCSplanepro12 as in emission paint or...

    11 months ago
  • Profile image

    how do i do neon parts?

    one year ago
  • Profile image

    @SimpleStudent HMMMMMM THX! SIMPLE but USEFUL :D

    1.1 years ago
  • Profile image

    @DCSplanepro12 oki

    1.1 years ago
  • Profile image

    Everythink works good. Great mod!

    1.1 years ago
  • Profile image

    @archelonsuckatplane I fixed it, i just downloaded new version.

    1.1 years ago
  • Profile image

    @DCSplanepro12 i have the same problem

    1.1 years ago
  • Profile image
    52.4k Majakalona

    @PlanariaLab huh, no wonder

    1.2 years ago
  • Profile image

    @Majakalona
    If the mod file is less than 10 MB in size, you can use the uploader on this site, but if it is larger than that, you will need to use an external file sharing service.

    +4 1.2 years ago
  • Profile image
    52.4k Majakalona

    Finally! a mod that doesnt redirect you to google drive or dropbox!

    1.2 years ago
  • Profile image

    @ItapilotSP2023 If there was a way to get mods on mobile I would tell you, but the only way I know is to have version 1.9 or something.

    1.3 years ago
  • Profile image

    @ItapilotSP2023 All mods are not compatible with mobiles unless you count something like a Steamdeck with windows. I cannot detect sarcasm very well but i always try to be serious because sometimes people have questions and it's better to be a good person.

    +1 1.3 years ago
  • Profile image
    31.1k ALTMTR

    Best one there is

    1.3 years ago
  • Profile image

    @PlanariaLab Thanks! I will try

    1.3 years ago
  • Profile image

    @SimpleStudent Ooh thx a lot :)

    +1 1.3 years ago
  • Profile image

    @PlanariaLab Faster is asking ppl with experience, who may know what i need to, instead of breaking builds that depends of what i will delete.

    1.3 years ago
  • Profile image

    @ARMAGEDONGeneral @DCSplanepro12
    This mod was compiled with the latest version of ModTool, so if you are using an older version of SP, you may be experiencing version compatibility issues. From the title screen, press "About" and make sure your SP version is 1.12.203.0 or later.
    (I lowered the Sp version to 1.11.106.2 for something else and encountered a phenomenon where mods disappear from the list.)

    1.3 years ago
  • Profile image

    @BRNavyPilot i'm probably too late but let's be safe and say the mod will be deleted. The good catch is though is that builds in the mod will probably still hold the info of what modded part goes where

    +1 1.3 years ago
  • Profile image

    @BRNavyPilot
    I think it is faster to actually try such things than to ask people.

    1.3 years ago
  • Log in to see more comments