This is called the Doppler Effect. The Doppler Effect is when soundwaves sort of, for lack of better term, overlap each other and form some interesting sounds. For instance, have you ever heard a Police Chaser or an Ambulance go rushing by with their sirens activated? You may notice that as it's coming towards you, it makes the generic sound effect of a siren. But as it passes you and drives off, you may notice that the sounds change in pitch. This is because as it drives towards you, you're receiving a lot more soundwaves being launched towards you, but as it drives off, they too will trail off because they aren't hitting you with as high of a frequency. This is more noticeable in SimplePlanes when you have slow motion activated. For instance, if you're flying a jet, it'll obviously be very loud. But it doesn't sound like the generic jet sound we're used to hearing when a jet aircraft flys overhead irl. This is because of the Doppler Effect:
If you're standing on the ground, stationary, and an aircraft flys overhead, you'll hear the engine sounds build up, and then trail off, much like the siren of a Police Chaser or an ambulance like I explained earlier. However, most of the time we're playing SimplePlanes, we are in either Chase or Orbit View. Because of this, we're in a fixed position around the plane, and we hear a constant jet sound that doesn't change in pitch or tone, since the camera goes the same speed as your aircraft. Now, I explained earlier that this is more noticeable in slow motion. Why? Well for starters, the soundwaves travel in slow motion as well as everything else, so if a jet engine is running, and you're next to it, it'll sound like a constant hum or roar, since you aren't moving. However, if you zoom out with the camera, and then zoom back in very quickly, you are running into every soundwave created by the jet engine, except due to the fact that you're moving the camera very quickly, the soundwaves are still in slow motion, and therefore you'll be running into each soundwave at a much higher frequency than normal, which results in a warped, almost dial-up sound effect. Those dilapidated, warped sounds you hear coming from the Jet-Engines on your, and I will say, beautiful airliner, are the result of the soundwaves hitting and being received at the camera's location at a higher or lower frequency. For more information on the Doppler Effect, click here. For an actual build in SimplePlanes that demonstrates the Doppler Effect, click here. If you've read this entire thing, pat yourself on the back.
oh i know what is it its an alien version of the a380 sound
sounds like radio signal from area 51
yeah i know this comment is not funny
good
When you suck up a penny in the vacuum
Yeah right@tsampoy
Aliens are trying to communicate with us
Okay, that's weird
ALIEN RADIO WAVES
@QingyuZhou sounds good, my iPad would spontaneously combust if I tried to run that many parts at once, lol.
A four year old iPad Air 2. FPS was decent, except for the glitch of the sound. @AWESOMENESS360
@QingyuZhou lag? What lag? For a total part count of 2,106, I'd say that that's pretty damn good FPS wise. What physics do you take?
However In this case, this is simply because of the lag. Lol I have taken physics classes so you don’t have to explain that to me.
@AWESOMENESS360
This is called the Doppler Effect. The Doppler Effect is when soundwaves sort of, for lack of better term, overlap each other and form some interesting sounds. For instance, have you ever heard a Police Chaser or an Ambulance go rushing by with their sirens activated? You may notice that as it's coming towards you, it makes the generic sound effect of a siren. But as it passes you and drives off, you may notice that the sounds change in pitch. This is because as it drives towards you, you're receiving a lot more soundwaves being launched towards you, but as it drives off, they too will trail off because they aren't hitting you with as high of a frequency. This is more noticeable in SimplePlanes when you have slow motion activated. For instance, if you're flying a jet, it'll obviously be very loud. But it doesn't sound like the generic jet sound we're used to hearing when a jet aircraft flys overhead irl. This is because of the Doppler Effect:
If you're standing on the ground, stationary, and an aircraft flys overhead, you'll hear the engine sounds build up, and then trail off, much like the siren of a Police Chaser or an ambulance like I explained earlier. However, most of the time we're playing SimplePlanes, we are in either Chase or Orbit View. Because of this, we're in a fixed position around the plane, and we hear a constant jet sound that doesn't change in pitch or tone, since the camera goes the same speed as your aircraft. Now, I explained earlier that this is more noticeable in slow motion. Why? Well for starters, the soundwaves travel in slow motion as well as everything else, so if a jet engine is running, and you're next to it, it'll sound like a constant hum or roar, since you aren't moving. However, if you zoom out with the camera, and then zoom back in very quickly, you are running into every soundwave created by the jet engine, except due to the fact that you're moving the camera very quickly, the soundwaves are still in slow motion, and therefore you'll be running into each soundwave at a much higher frequency than normal, which results in a warped, almost dial-up sound effect. Those dilapidated, warped sounds you hear coming from the Jet-Engines on your, and I will say, beautiful airliner, are the result of the soundwaves hitting and being received at the camera's location at a higher or lower frequency. For more information on the Doppler Effect, click here. For an actual build in SimplePlanes that demonstrates the Doppler Effect, click here. If you've read this entire thing, pat yourself on the back.
1% plane 99%Alien
5/4 audio
@QingyuZhou can you build me something?
Btw I love ur planes sooo much.@QingyuZhou
Pretty alien I must say.@QingyuZhou
Total part count: 2106
Link to the youtube site and my channel