hey, i need some code that tells a rotator where a target is relative to the aircraft. for an example on a radar, a rotator would point towards where the target is.
Hello. Just a question: This can or can't be aplied to the wings part since they don't have any InputController setup? I want to clamp the wings funtionality from 0 to 1 so do i have a solution here?
@SnoWFLakE0s I tried right now, and Max value isn't limited as far as I can tell.
When I do as you say in the Video, the rotor keeps spinning endlessly
Let me just correct you over the "Bomb Bay" part.
You were using the Altitude - 3000 input, but in that case, as soon as you surpass 3000 meters, the Rotor will go crazy because its max value is increasing with the altitude.
To Keep the Input as 1 you should add the min function before the whole input, like min(Altitude - 3000, 1)
In this way, the maximum input it will get is going to be 1, being the smaller number when the Altitude value starts to go crazy.
Super long explanation in written form here.
I strongly recommend you give a read through that document, there's been updated and more throughly explained information in that post.
Although this is just a bit more basic than what some users might want, I should be good enough to get you guys started on using the new inputs.
how to write code that i want this wing to be active at speed below 200 and inactive at speed above 200
hey, i need some code that tells a rotator where a target is relative to the aircraft. for an example on a radar, a rotator would point towards where the target is.
How can I put control on flares I'll pu to the control flares into fireguns?
@Kiwitostes I have not. Thanks for the advice.
@WarRaptor17 Have you tried "-Roll" ?
I was just thinking of watching a video about this
@SnoWFLakE0s How can I set a rotator to function from inverted roll and regular pitch. “Pitch+Roll” works but how can I set “Roll” to be inverted?
Thank you so much for the video. You just went that extra mile! Amazing human being you are ;)
@SnoWFLakE0s thanks, i will have a look at the rotators you made for autopilot for an idea.
@nadvgia
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No inputController, no input system. Use a rotator and a wing piece instead.
Hello. Just a question: This can or can't be aplied to the wings part since they don't have any InputController setup? I want to clamp the wings funtionality from 0 to 1 so do i have a solution here?
@11qazxc
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Yup- check out my take on it here. It works pretty well!
Finally, it is possible to make a normally working autopilot.
Glory to the bots, kill all humans.
@LeonardoEngineering
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Thanks, TIL! Although it's just a quick example of possible practical uses.
@SnoWFLakE0s I tried right now, and Max value isn't limited as far as I can tell.
When I do as you say in the Video, the rotor keeps spinning endlessly
@LeonardoEngineering
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I understand your point, but since max value is limited anyway, wouldn't it not matter?
Let me just correct you over the "Bomb Bay" part.
You were using the Altitude - 3000 input, but in that case, as soon as you surpass 3000 meters, the Rotor will go crazy because its max value is increasing with the altitude.
To Keep the Input as 1 you should add the min function before the whole input, like
min(Altitude - 3000, 1)
In this way, the maximum input it will get is going to be 1, being the smaller number when the Altitude value starts to go crazy.
@jamesPLANESii
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Yep, I think what most people were confused about was how to enter them into the actual XML system. Just some syntax! Glad I helped.
Ok, functions make much more sense now lol
I know where to place them now! XD
@Minecraftpoweer @BlackhattAircraft @jamesPLANESii
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Hey folks, just thought you guys might like to have this. Sorry if I bothered you!