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Realistic Walkers: Biomechanics in SimplePlanes

67.1k SnoWFLakE0s  4.7 years ago
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    3,579 RPC3503

    @SnoWFLakE0s Lol I saw it first earlier than seeing your sp one,,, And it's quite rather complicated

    3.8 years ago
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    67.1k SnoWFLakE0s

    @PaperCrafter1622
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    Yes, it's my channel. Lol.

    3.8 years ago
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    3,579 RPC3503

    @SnoWFLakE0s Oh my god that's your channel?! I saw it since forever!

    3.8 years ago
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    67.1k SnoWFLakE0s

    @winterro
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    The calculation process is clearly delineated in the video. I'm afraid I can't really explain it much simpler.

    4.4 years ago
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    93.4k winterro

    And how do u program the rotators? I red all the sp tutorials, but I still do not understand anything of these inputs

    4.4 years ago
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    93.4k winterro

    There is a lot of things I know, but I can't realy follow this info, how do u make the calculations? @SnoWFLakE0s
    . Or what calculations? I'm worse very very low scoring on math and am not that smart either.

    4.4 years ago
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    @Spacedoge12345plane
    That's what everybody is doing.

    4.6 years ago
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    Recomendation is to put mass mass n the feet and the body and that’s about it, also high friction hemisphere’s on the bottom of the foot for traction to improve realism will help.@ArcturusAerospace

    4.6 years ago
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    @Spacedoge12345plane
    The legs have mass?

    4.6 years ago
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    Sure@ArcturusAerospace

    4.6 years ago
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    @Spacedoge12345plane
    What about the wings? Should I remove their mass?

    4.6 years ago
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    If you make this mech tag me and I will upvote it spotlight it and send it to as many people I know and advirtise it in the forums often, it would be groundbreaking. I’ve waited years for someone to make this, it would revolutionize the mech community on SP and it it would be as game changing as piston engines in the game.@ArcturusAerospace

    4.6 years ago
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    Make every part no mass but the center of the humanoid to keep the center of mass findable other then that make the joints as human as possible, funky trees can be used if the mech drops a bit in altitude (mech is falling over) you can make the joints in the feet (ankle) respond by rotating to keep the mech upright.@ArcturusAerospace

    4.6 years ago
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    @Spacedoge12345plane
    I mean, what would I use, as in, parts?

    4.6 years ago
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    Shifting the weight so the center of mass is always over the center of the foot, google walking center of mass animations@ArcturusAerospace

    4.6 years ago
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    @Spacedoge12345plane
    How would I do that???

    4.6 years ago
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    With this method no gyros are needed, humans don’t have a gyro and this walker type is the most human as possible @ArcturusAerospace

    4.6 years ago
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    @Spacedoge12345plane
    So use a gyro?

    4.6 years ago
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    Make it tilt right when the right foot is down (center of mass over right foot) and tilt left when left foot is down (center of mass over left foot).@ArcturusAerospace

    4.6 years ago
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    @Spacedoge12345plane
    How would you do that???

    +1 4.6 years ago
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    I’m still confused

    +1 4.7 years ago
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    @SnoWFLakE0s I have a walker that needs hinges to walk. Could you please help me animate it?

    4.7 years ago
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    1,899 ObliviousCed

    7 days later I cant still wrap my head around how you do this. I still can't find how you do this.

    +2 4.7 years ago
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    Wowowow i. Soo exited

    4.7 years ago
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    Im soo exited what kind of mechs will utilize this

    4.7 years ago
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