There is a lot of things I know, but I can't realy follow this info, how do u make the calculations? @SnoWFLakE0s
. Or what calculations? I'm worse very very low scoring on math and am not that smart either.
Recomendation is to put mass mass n the feet and the body and that’s about it, also high friction hemisphere’s on the bottom of the foot for traction to improve realism will help.@ArcturusAerospace
If you make this mech tag me and I will upvote it spotlight it and send it to as many people I know and advirtise it in the forums often, it would be groundbreaking. I’ve waited years for someone to make this, it would revolutionize the mech community on SP and it it would be as game changing as piston engines in the game.@ArcturusAerospace
Make every part no mass but the center of the humanoid to keep the center of mass findable other then that make the joints as human as possible, funky trees can be used if the mech drops a bit in altitude (mech is falling over) you can make the joints in the feet (ankle) respond by rotating to keep the mech upright.@ArcturusAerospace
Make it tilt right when the right foot is down (center of mass over right foot) and tilt left when left foot is down (center of mass over left foot).@ArcturusAerospace
@SnoWFLakE0s Lol I saw it first earlier than seeing your sp one,,, And it's quite rather complicated
@PaperCrafter1622
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Yes, it's my channel. Lol.
@SnoWFLakE0s Oh my god that's your channel?! I saw it since forever!
@winterro
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The calculation process is clearly delineated in the video. I'm afraid I can't really explain it much simpler.
And how do u program the rotators? I red all the sp tutorials, but I still do not understand anything of these inputs
There is a lot of things I know, but I can't realy follow this info, how do u make the calculations? @SnoWFLakE0s
. Or what calculations? I'm worse very very low scoring on math and am not that smart either.
@Spacedoge12345plane
That's what everybody is doing.
Recomendation is to put mass mass n the feet and the body and that’s about it, also high friction hemisphere’s on the bottom of the foot for traction to improve realism will help.@ArcturusAerospace
@Spacedoge12345plane
The legs have mass?
Sure@ArcturusAerospace
@Spacedoge12345plane
What about the wings? Should I remove their mass?
If you make this mech tag me and I will upvote it spotlight it and send it to as many people I know and advirtise it in the forums often, it would be groundbreaking. I’ve waited years for someone to make this, it would revolutionize the mech community on SP and it it would be as game changing as piston engines in the game.@ArcturusAerospace
Make every part no mass but the center of the humanoid to keep the center of mass findable other then that make the joints as human as possible, funky trees can be used if the mech drops a bit in altitude (mech is falling over) you can make the joints in the feet (ankle) respond by rotating to keep the mech upright.@ArcturusAerospace
@Spacedoge12345plane
I mean, what would I use, as in, parts?
Shifting the weight so the center of mass is always over the center of the foot, google walking center of mass animations@ArcturusAerospace
@Spacedoge12345plane
How would I do that???
With this method no gyros are needed, humans don’t have a gyro and this walker type is the most human as possible @ArcturusAerospace
@Spacedoge12345plane
So use a gyro?
Make it tilt right when the right foot is down (center of mass over right foot) and tilt left when left foot is down (center of mass over left foot).@ArcturusAerospace
@Spacedoge12345plane
How would you do that???
I’m still confused
@SnoWFLakE0s I have a walker that needs hinges to walk. Could you please help me animate it?
7 days later I cant still wrap my head around how you do this. I still can't find how you do this.
Wowowow i. Soo exited
Im soo exited what kind of mechs will utilize this