@mikoyanster hi I would like you to read through my comment pls because I have a question about this since you told us and showed us how to build a jet how do we do the other stuff like coding or design to make the jet really stand out and look like a jet from the military if you wouldn’t mind helping me at all because I want to learn the ways of the jet building if you don’t have a problem with that I hope you read this and reply that will be all from me have a nice day
@ChiChiWerx It sure would be very interesting. The intention of these videos is to teach some construction techniques. Surely it would be enriching to learn other techniques. I would have patience to watch your videos. I use the Camtasia program.
@mikoyanster yes, it would. But I doubt anyone in this community would have the patience to watch the whole thing. Doesn’t mean I shouldn't attempt it. I can record clips and post them on YouTube, as for the editing, what do you use to edit your vids and include the text boxes?
Thanks for always uploading your videos. This is very helpful. However, it seems to have blacked out from about 13:00 to 16:00 in the video. I wonder if there was any footage here?
Well, this video brings up as many questions as answers for me. I have to pause the vid to read the text boxes, as they aren’t on screen long enough to really digest the information. My biggest questions on your technique are as follows: Why do you have a separate cruise engine that activates after takeoff? Why not just reduce your build’s drag? An alternative/additional method is to use FT to duplicate the ram air effect, adding a bit of thrust at higher speeds. You could also use a/the same FT formula to further reduce engine power at higher altitudes. Also, why only activate your afterburner above a certain speed? IRL, afterburners light up whenever the throttle is pushed up into the MAX detent(s), they are not speed dependent. Lastly, I use the fuselage parts, the fuel weight itself and then I might resort to using dead weight—the dead weight modifiable in every fuselage piece, not a part specifically placed to simulate deadweight—to balance out the build. I don’t typically add a block solely for deadweight and I never use a fuel tank, as most RL aircraft have fuel distributed around the aircraft (mostly in the central area of the fuse and the wings). Moving the fuel around the build allows one to use it for balance while also placing it approximately where it would be IRL. Your technique simplifies this so much it isn’t possible to realistically duplicate these things.
How to build a plane like a pro - part 3 Addendum
How to build a plane like a pro - part 2 Wing
@mikoyanster hi I would like you to read through my comment pls because I have a question about this since you told us and showed us how to build a jet how do we do the other stuff like coding or design to make the jet really stand out and look like a jet from the military if you wouldn’t mind helping me at all because I want to learn the ways of the jet building if you don’t have a problem with that I hope you read this and reply that will be all from me have a nice day
That’s a nice engine!
@mikoyanster hey i don't think i asked you yet, but can you help me make a video?
@ChiChiWerx It sure would be very interesting. The intention of these videos is to teach some construction techniques. Surely it would be enriching to learn other techniques. I would have patience to watch your videos. I use the Camtasia program.
@mikoyanster yes, it would. But I doubt anyone in this community would have the patience to watch the whole thing. Doesn’t mean I shouldn't attempt it. I can record clips and post them on YouTube, as for the editing, what do you use to edit your vids and include the text boxes?
Thanks for always uploading your videos. This is very helpful. However, it seems to have blacked out from about 13:00 to 16:00 in the video. I wonder if there was any footage here?
@ChiChiWerx It would be very interesting if you published a video to learn it ...
Well, this video brings up as many questions as answers for me. I have to pause the vid to read the text boxes, as they aren’t on screen long enough to really digest the information. My biggest questions on your technique are as follows: Why do you have a separate cruise engine that activates after takeoff? Why not just reduce your build’s drag? An alternative/additional method is to use FT to duplicate the ram air effect, adding a bit of thrust at higher speeds. You could also use a/the same FT formula to further reduce engine power at higher altitudes. Also, why only activate your afterburner above a certain speed? IRL, afterburners light up whenever the throttle is pushed up into the MAX detent(s), they are not speed dependent. Lastly, I use the fuselage parts, the fuel weight itself and then I might resort to using dead weight—the dead weight modifiable in every fuselage piece, not a part specifically placed to simulate deadweight—to balance out the build. I don’t typically add a block solely for deadweight and I never use a fuel tank, as most RL aircraft have fuel distributed around the aircraft (mostly in the central area of the fuse and the wings). Moving the fuel around the build allows one to use it for balance while also placing it approximately where it would be IRL. Your technique simplifies this so much it isn’t possible to realistically duplicate these things.