I know lots of people have seen this glitch before, it’s just that I’ve never seen any situation where they’ve been able to explore the world while it happens. And for some reason, my Black Triangle UFO is actually immune to the glitch warping that destroys parts, so I can actually survive the glitch and navigate the island afterwards!
@DerpTheSoyacfartala it’s not that hard, but it takes a while to explain if you don’t mind reading a lot:
Basically, I took an engine, and used overload to make it’s thrust force very strong. I then used six of these going in a cubic direction; one directs thrust upwards, one directs thrust downwards, two direct thrust left and right, and two direct thrust forwards and backwards. I then set the input to the engines respectively, so that rolling left and right makes the aircraft move in their correlating directions, same with the forward and backward thrusters, and the up and down thrusters. Once all this was situated properly, I made the CoM (center of mass) in the exact same spot as the CoT. (center of thrust) This makes it so that high G-Forces don’t cause the aircraft to shift it’s velocity and direction due to mass, so that it always moves in a straight direction. I then removed drag calculations from all the triangular parts used to make the fuselage, excluding the internals. This made it so that no drag points would interfere with the linear flight path of the craft. All of this is combines into a symphony of hypermaneuverability, being able to move in absolutely any direction at all, at ridiculously fast speeds.
I know lots of people have seen this glitch before, it’s just that I’ve never seen any situation where they’ve been able to explore the world while it happens. And for some reason, my Black Triangle UFO is actually immune to the glitch warping that destroys parts, so I can actually survive the glitch and navigate the island afterwards!
How did you do that WHAAAAT
And when I did it at yeager, the land went down but the structures stayed the same height or the structures just went up, imma see the uss beast
Sooo, I just tried it, and all it did was it raised the water level when I went to bandit final...
Is 10059360000 ft high while going 22817610 mph good enough?
@Ww2pro I already have, check it out here
@Memeremem k then
@AWESOMENESS360 I'm just saying for other people
@AWESOMENESS360 nope
@Memeremem have you not noticed I’m on iOS?
Use the water mod
@FuzzyAircraftProductions honestly I have no actual clue why this happens, maybe the Devs have an explanation lol
@NexusGaming well if we’re being realistic, SnowStone would just be rocks and dirt, but no snow or ice.
what??????????????????????
@AWESOMENESS360 hmmm i wonder if i can evaporate all of the water in simpleplanes then go to snowstone... it shouldn't be there
@NexusGaming get your mind outta the gutter lol
@AWESOMENESS360 "size doesn't matter"
oh god i'm not gonna get into what i thought when i saw that
@NexusGaming
@DerpTheSoyacfartala
Now now gentlemen, size doesn’t matter.
@DerpTheSoyacfartala well i'm making something the size of all the islands combined
@AWESOMENESS360
Station KIRSTIAN
@DerpTheSoyacfartala oh wow, what are you creating?
@AWESOMENESS360 sweet
when i make it
its gonna be HUGE
probably the size of bandit
so i may need XML sizing help
@DerpTheSoyacfartala well I’ll be happy to help whenever needed!
@AWESOMENESS360 lol
i read that within 10 seconds
when i make something on SP again i may need help with that
@DerpTheSoyacfartala it’s not that hard, but it takes a while to explain if you don’t mind reading a lot:
Basically, I took an engine, and used overload to make it’s thrust force very strong. I then used six of these going in a cubic direction; one directs thrust upwards, one directs thrust downwards, two direct thrust left and right, and two direct thrust forwards and backwards. I then set the input to the engines respectively, so that rolling left and right makes the aircraft move in their correlating directions, same with the forward and backward thrusters, and the up and down thrusters. Once all this was situated properly, I made the CoM (center of mass) in the exact same spot as the CoT. (center of thrust) This makes it so that high G-Forces don’t cause the aircraft to shift it’s velocity and direction due to mass, so that it always moves in a straight direction. I then removed drag calculations from all the triangular parts used to make the fuselage, excluding the internals. This made it so that no drag points would interfere with the linear flight path of the craft. All of this is combines into a symphony of hypermaneuverability, being able to move in absolutely any direction at all, at ridiculously fast speeds.