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How to Funk Trees #2: Activation Delays

67.1k SnoWFLakE0s  3.8 years ago
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    3,749 offiry

    hmmmmm

    3.5 years ago
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    4,778 GhostOfKyiv

    Wow I've always wanted a code for this thx! You finally did it! You're basically the funky trees guy of sp, you can do pretty much anything with funky trees!

    3.7 years ago
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    9,320 Yoshimi

    @SnoWFLakE0s A combination of you recording that at midnight, a crappy mic and me watching it drunk at midnight lol

    3.8 years ago
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    67.1k SnoWFLakE0s

    @X4JB
    .
    A combination of me recording this at midnight and a crappy mic.
    Never been told I can't speak properly, lol.

    3.8 years ago
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    13.3k Grob0s0VBRa

    @GMen
    Use `` things
    Formatting tutorial

    3.8 years ago
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    9,320 Yoshimi

    @GMen what? why? just look up an online hex colour wheel or something
    red is ff0000

    3.8 years ago
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    15 GMen

    @X4JB how to make red color to the letter please answer me

    3.8 years ago
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    15 GMen

    Jika anda ingin mempercepat proses ini pakai code ini

    "floor(smooth(clamp01(Activate1), 0.1))"

    ini berfungsi di perangkat saya terima kasih

    3.8 years ago
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    13.3k Grob0s0VBRa

    Hmm, delays...
    Is it possible to create a multi-barrel(cannons) thing with variable reload time so it's fire rate rises while the FireWeapons is pressed and degrades when there is no input?


    i'm not a master of explanations, yet i have unlisted prototype, so i can tag if interested

    3.8 years ago
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    9,320 Yoshimi

    I can't decide whether you have a speech impediment or I have a hearing defect

    +1 3.8 years ago
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    5,242 NeJi

    i need this

    3.8 years ago
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    67.1k SnoWFLakE0s

    @EliteArsenals24
    .
    Thanks!

    3.8 years ago
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    9,320 Yoshimi

    round(smooth(clamp01(Activate1), Activate1 ? 1/(2 * x) : 1/(2 * y)))
    that code allows you to both add a delay on activation and on deactivation. x is the delay for activation, y for deactivation.

    +2 3.8 years ago
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    Some next steps for Prof Snowfakes;
    - you need to consistently say "the solution is trivial" and move to next slide without explanation
    - replace per ... with "with respect to ..." )))
    - write a textbook, plug it with every possible opportunity, make people pay for it
    - "this term is obvious", moves on
    - use a 3 dollar microphone, webcam on, but only show forehead

    +8 3.8 years ago
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    38.7k UltraLight

    You can also use a slightly simplified version, swapping same variables:

    clamp01(smooth(ActivateX, 1 / t)==1)

    +1 3.8 years ago
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    38.7k UltraLight

    @asteroidbook345 yes

    3.8 years ago
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    Nice tutorial. Nice voice too.

    3.8 years ago
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    1,212 An2k

    Nice...this helps a lot...hoping in the future when you have time.. explain the IF ELSE (a? True : false ) and if its possible to put nested 4 or more conditionslike ( a? (ATrueC1?C2?)C1True: C2True: C2False): AFalse) within the statement and how to set it up...also how to put those ( ) correctly...all i know the No. Of ( will mirror how many the ).

    3.8 years ago
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    I'm assuming this also works with landing gear since it's a true/false type activator?

    +1 3.8 years ago
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    Fonk

    +2 3.8 years ago