Hammond engages Yellow Squadron despite Sky Eye telling him not to do that Me and James are trying to shoot down the Arkbird which has AI of a UAV fighter jet And Stig in ADFX-02...just crashed into sea
@Imtiaak
Yeah, idk what is the reason the TLS can't hit ground target very well, sometimes the beam is dead-on but no hit, maybe some hitbox issue due to super large scale "bullet".
Also gimbal lock plays a big part too if Pixy's dive/climb angle is too steep it can reduce accuracy by a significant amount.
@ReinMcDeer
I forgot to mention that SP AI will "chicken out" when you drag them to low enough altitude, they will pull up and start doing boom and zoom and they will pull up sooner if they are fast.
And it is a good move on your part to go vertical and do head-on attack.
About MPBM, Pixy have them in the first version lol.
But while MPBM have 0 lock time and 360 deg. lock angle it is so slow it follow me everywhere and when I'm slow it blew me up along with Pixy.
Not to mention that I have to constantly popping flares out of fear every time I heard a lock warning.
Good time lol.
I thought the ending would be really cool. Either Pixy doing some epic combo or @ReinMcDeer deleting the Pixy, but Pixy just ran out of juice lol. Cool battle though! Might as well try. (If my iPad can handle it tho)
@NSNArcade2 To be fair, I made that before I started doing semi realistic turn rates on my jets. :p Plus, on the newer jets, I have airbrakes linked to pitch or G force, which is why I am barely getting past 600 km/h while turning in the video.
@GuyFolk Interesting... I guess that's why I get the best results when I drag him down to a lower altitude where I can do that trick.
Awesome job on the AI btw, I can tell you put a lot of consideration into making the fight difficult, but not impossible.
If he had MPBM's, I'd be dead 100% of the time. Although maybe you could balance them by having them set to a 3km minRange and a 10 second lockTime to give the player an incentive to stay close to Pixy or get MPBM sniped. (Granted, that would make BVR basically impossible, but I don't think thats what this boss is for)
Ah... nice flying skill!!!
And nice vertical head-on approach which play on the TLS weak spot, gimbal lock problem, it reduced accuracy of the TLS by a significant amount so it is the safest way to do head-on attack.
And for the final dogfight, Pixy just ran out of gas lol. (good ending perhaps)
Guyfolk's ADFX-02 AI
You've pushed the limit, Ill try to fight it soon
@SuperSuperTheSylph lamo
Today on Ace Combat Gear:
Hammond engages Yellow Squadron despite Sky Eye telling him not to do that
Me and James are trying to shoot down the Arkbird which has AI of a UAV fighter jet
And Stig in ADFX-02...just crashed into sea
The AI keep committing Belkan dark magic
@GuyFolk thx
@Imtiaak
yea.
HBD by the way.
@GuyFolk its op btw its my birthday
@Imtiaak
Of course I did.
@GuyFolk btw did you test my Otomatic SPAAG against it
@Imtiaak
Yeah, idk what is the reason the TLS can't hit ground target very well, sometimes the beam is dead-on but no hit, maybe some hitbox issue due to super large scale "bullet".
Also gimbal lock plays a big part too if Pixy's dive/climb angle is too steep it can reduce accuracy by a significant amount.
@ReinMcDeer
I forgot to mention that SP AI will "chicken out" when you drag them to low enough altitude, they will pull up and start doing boom and zoom and they will pull up sooner if they are fast.
And it is a good move on your part to go vertical and do head-on attack.
About MPBM, Pixy have them in the first version lol.
But while MPBM have 0 lock time and 360 deg. lock angle it is so slow it follow me everywhere and when I'm slow it blew me up along with Pixy.
Not to mention that I have to constantly popping flares out of fear every time I heard a lock warning.
Good time lol.
I thought the ending would be really cool. Either Pixy doing some epic combo or @ReinMcDeer deleting the Pixy, but Pixy just ran out of juice lol. Cool battle though! Might as well try. (If my iPad can handle it tho)
@GuyFolk hi I've tried to fight the pixy with my 126mm Dual Otomatic SPAAG Auto-Flak Turret+shell ejecting turret and i spawn on the ground and i spawn the pixy then i fought with it but the tls lazer overshot me i was just a sitting duck so how did it overshoot btw i won easily do to flak damage here is the link to the one with flares
@NSNArcade2 To be fair, I made that before I started doing semi realistic turn rates on my jets. :p Plus, on the newer jets, I have airbrakes linked to pitch or G force, which is why I am barely getting past 600 km/h while turning in the video.
@GuyFolk Interesting... I guess that's why I get the best results when I drag him down to a lower altitude where I can do that trick.
Awesome job on the AI btw, I can tell you put a lot of consideration into making the fight difficult, but not impossible.
If he had MPBM's, I'd be dead 100% of the time. Although maybe you could balance them by having them set to a 3km minRange and a 10 second lockTime to give the player an incentive to stay close to Pixy or get MPBM sniped. (Granted, that would make BVR basically impossible, but I don't think thats what this boss is for)
Ah... nice flying skill!!!
And nice vertical head-on approach which play on the TLS weak spot, gimbal lock problem, it reduced accuracy of the TLS by a significant amount so it is the safest way to do head-on attack.
And for the final dogfight, Pixy just ran out of gas lol. (good ending perhaps)
I used your F/A-18C and won on my first try, took me 5 minutes.
@ALRX Here comes the snow...
I could have sworn I just saw this in builds
yo buddy you still alive?