@SupremeDorian well what about.. SP2? It’s bound to be coming some day. Believe me, if you haven’t convinced Andrew Garrison to make it yet, you should, it’ll be time well spent and probably will make lots of money, 5 star reviews, and happy players.
@JoeriV Fair enough. Like I said, though, there's plenty of reason to play SR2 over KSP, and vice-versa. It's up to personal preference at this point. KSP is never getting procedural fuselages or engines or anything of that sort like SR2 has because that kind of isn't the point of it. KSP isn't getting a planet builder, a user-friendly in-game programming system, actually good visuals and optimization (that point in particular can be in KSP 2), and there's one major factor you don't seem to be considering: SR2 is the only game of its kind (that is, a 3D rocketry game) that is available on mobile devices. If nothing else, that is a reason to make it when there's already KSP. You have basically an entire market all to yourself. It's worth noting as well that on PC SR2 is less than half the cost of base KSP. It's $15 US, KSP is $40 US. Mobile version is $5 US. Also, for the record, I don't really like to include KSP 2 in discussions such as this one because it is a AAA game with tons of people working on it daily, whereas KSP and SR2 are not. I prefer to keep comparisons exclusively between those two games. In any case, competition such as KSP and SR2 is good because it makes both games strive to get an edge over the other, resulting in a better product for the consumer.
@AN2Felllla Yeah, right, good point. So it was probably trying to fill the graphics and hardware compatibility gap that KSP was lagging. But now that KSP 2 is on it's way, why not turn the tables? Focus more on a new SimplePlanes and every now and then update SR2. There will come a day where people think SimplePlanes is too old fashioned, perhaps not even hardware and software supported and people stop playing it. Then Jundroo will only have SimpleRockets 2 left and they'll lose their uniqueness completely. Perhaps another studio will make a newer SimplePlanes game before Jundroo get's to it and then... oof... I wouldn't want to be in their shoes from that point. If you have a unique product with a fan-base. You gotta hold on very very tightly to that. Because it's a rare thing.
@JoeriV Ngl I do agree with your point there.
BTW I think SR2 was released about 3 years ago and announced before that. Before KSP2 was announced (I believe)
@SupremeDorian No, I don't see the problem with my question. You can have multiple shooters about different subjects. DOOM is fictional and you kill demons, Left 4 Dead you kill zombies, other games again are in WW2, others in modern times, etc etc. You can have tons of FPS shooters, each about their own unique subjects.
Space flight is just one subject. It doesn't matter how you dress it up, it's just one subject. Unless you make it for example "futuristic and fictional". Now you have a unique concept. But this is not what Jundroo is doing. They are making something that looks different but is roughly the same. Which, I mean, is fine by me, it's not my company. But why they do this, instead of focussing on SimplePlanes, which IS their unique software, truly boggles my mind.
Microsoft Flight Simulator is not even remotely a comperrison. The world of Flight Simulation was already a decade behind in tech and nobody knew how to make a modern one properly. Thus, Microsoft did it themselves again and nailed it together with Asobo and Simul.
Also, yeah, SR2 might have some things that KSP doesn't have. But what stops Squad from adding this later? Or perhaps as soon as they see this feature in SR2? Now SR2 isn't unique once again and KSP's huge player base stays where they are amd don't bother switching to learn a new game with different controls.
So, now SR2 is depending on new players. People who haven't played a space sandbox game and want to try it. But guess what are the two first things that pop up when I Google "Space Game PC"? KSP and KSP 2. SR2 is not even in the list, even though it has been available for what, a year now?
Again, Jundroo is not my company. But if it was, I sure as hell would focus on something else. And that is speaking from years of AAA studio experience, including Asobo on the last flight sim.
@JoeriV Why make a first person shooter in the first place when there's already DOOM? Why make a strategic board game when there's already Chess? Hell, why make Microsoft Flight Simulator when there's already plenty of other flight simulators? Do you see the problem with your question here? Multiple games of the same genre can exist, and SimpleRockets 2 takes the rocket sim genre and adds stuff to it that KSP will never have.
@SupremeDorian Why SimpleRockets in the first place when there's already KSP and KSP2 coming up? Like, I play KSP a lot. A LOT! And I tried SimpleRockets 2 as well but I really don't see the point of it to be honest. SR2 doesn't bring me anything that I'm missing from KSP.
Why not focus on something that Jundroo is unique in, like SimplePlanes? Make a new one based on a newer game engine with better graphics and better physics?
Relax guys simpleplanes is still getting updates and they can’t release big stuff every month. This takes work.
You are ignoring us airplane and helicopter enthusiast UPDATE SP!!!!!
sooo when is the next race or update? you can't just abandon your old games
@P1T1KU yes. We simp for the planes.
and when will you guys update SimpLePlanes?
Did I see a moon base?
It is better than ksp! It’s amazing how you can play it with mobile
@SupremeDorian well what about.. SP2? It’s bound to be coming some day. Believe me, if you haven’t convinced Andrew Garrison to make it yet, you should, it’ll be time well spent and probably will make lots of money, 5 star reviews, and happy players.
I get that SpaceX reference!
@SupremeDorian Just wish SR2 and SP will be much better than before!
I have no idea how to make nice stuff in SR2
On the other hand I'm good at SP
SP needs a new trailer, the current one has old alpha parts
@JoeriV Fair enough. Like I said, though, there's plenty of reason to play SR2 over KSP, and vice-versa. It's up to personal preference at this point. KSP is never getting procedural fuselages or engines or anything of that sort like SR2 has because that kind of isn't the point of it. KSP isn't getting a planet builder, a user-friendly in-game programming system, actually good visuals and optimization (that point in particular can be in KSP 2), and there's one major factor you don't seem to be considering: SR2 is the only game of its kind (that is, a 3D rocketry game) that is available on mobile devices. If nothing else, that is a reason to make it when there's already KSP. You have basically an entire market all to yourself. It's worth noting as well that on PC SR2 is less than half the cost of base KSP. It's $15 US, KSP is $40 US. Mobile version is $5 US. Also, for the record, I don't really like to include KSP 2 in discussions such as this one because it is a AAA game with tons of people working on it daily, whereas KSP and SR2 are not. I prefer to keep comparisons exclusively between those two games. In any case, competition such as KSP and SR2 is good because it makes both games strive to get an edge over the other, resulting in a better product for the consumer.
@AN2Felllla Yeah, right, good point. So it was probably trying to fill the graphics and hardware compatibility gap that KSP was lagging. But now that KSP 2 is on it's way, why not turn the tables? Focus more on a new SimplePlanes and every now and then update SR2. There will come a day where people think SimplePlanes is too old fashioned, perhaps not even hardware and software supported and people stop playing it. Then Jundroo will only have SimpleRockets 2 left and they'll lose their uniqueness completely. Perhaps another studio will make a newer SimplePlanes game before Jundroo get's to it and then... oof... I wouldn't want to be in their shoes from that point. If you have a unique product with a fan-base. You gotta hold on very very tightly to that. Because it's a rare thing.
@JoeriV Ngl I do agree with your point there.
BTW I think SR2 was released about 3 years ago and announced before that. Before KSP2 was announced (I believe)
For a moment I thought it was Simple Planes-2 trailer
@SupremeDorian No, I don't see the problem with my question. You can have multiple shooters about different subjects. DOOM is fictional and you kill demons, Left 4 Dead you kill zombies, other games again are in WW2, others in modern times, etc etc. You can have tons of FPS shooters, each about their own unique subjects.
Space flight is just one subject. It doesn't matter how you dress it up, it's just one subject. Unless you make it for example "futuristic and fictional". Now you have a unique concept. But this is not what Jundroo is doing. They are making something that looks different but is roughly the same. Which, I mean, is fine by me, it's not my company. But why they do this, instead of focussing on SimplePlanes, which IS their unique software, truly boggles my mind.
Microsoft Flight Simulator is not even remotely a comperrison. The world of Flight Simulation was already a decade behind in tech and nobody knew how to make a modern one properly. Thus, Microsoft did it themselves again and nailed it together with Asobo and Simul.
Also, yeah, SR2 might have some things that KSP doesn't have. But what stops Squad from adding this later? Or perhaps as soon as they see this feature in SR2? Now SR2 isn't unique once again and KSP's huge player base stays where they are amd don't bother switching to learn a new game with different controls.
So, now SR2 is depending on new players. People who haven't played a space sandbox game and want to try it. But guess what are the two first things that pop up when I Google "Space Game PC"? KSP and KSP 2. SR2 is not even in the list, even though it has been available for what, a year now?
Again, Jundroo is not my company. But if it was, I sure as hell would focus on something else. And that is speaking from years of AAA studio experience, including Asobo on the last flight sim.
@JoeriV Why make a first person shooter in the first place when there's already DOOM? Why make a strategic board game when there's already Chess? Hell, why make Microsoft Flight Simulator when there's already plenty of other flight simulators? Do you see the problem with your question here? Multiple games of the same genre can exist, and SimpleRockets 2 takes the rocket sim genre and adds stuff to it that KSP will never have.
@SupremeDorian Why SimpleRockets in the first place when there's already KSP and KSP2 coming up? Like, I play KSP a lot. A LOT! And I tried SimpleRockets 2 as well but I really don't see the point of it to be honest. SR2 doesn't bring me anything that I'm missing from KSP.
Why not focus on something that Jundroo is unique in, like SimplePlanes? Make a new one based on a newer game engine with better graphics and better physics?
This got a KSP vibe to it
At some point will they add xml modding?
I have had this game for quite a while, but I have never actually had the motivation to learn how to play it.
@Tookan fair enough, but then again it could be assumed from the fact the version number is 0.9.6
@JeffChandler and because it is a game for mainly rockets
@SupremeDorian
Ah, I see...I play SR2 from mobile so I haven't exactly seen anything saying early access