Song used in video: “Dimension” by Creo.
I claim no ownership over this song, as I did not create it. I am simply using it for entertainment purposes.
Aircraft used in video: “Sukhoi SU-57 Felon” by Moderator Squirrel.
I claim no ownership over the aircraft, I did not make it, Squirrel did.
Well technically, Sukhoi made it. But it’s not like SimplePlanes is the only aircraft based game in the world with a SU-57 in it, so I suppose it doesn’t matter.
@AWESOMENESS360 i also used to be a platinum player but i deleted my account because i simply couldn't bear the constant bitching about mobile compatibilty or mods of people in my comments. I play this game since around 4 years or more and have actually over 3000 hours which deeply saddens me and i was pretty well known to the ace combat part of the playerbase.
I used to have around 57k or 61k so.
@MidnightSun Dude. Like, great advice, but I’m a platinum level user with nearly 60 thousand points, and several years of experience. I don’t need your advice, but I appreciate it I guess. Just work on not being an ass. I also didn’t make this plane, moderator Squirrel made this, so go whine at them if you’re so inclined to do so. Does anyone here EVER read the pinned comment?!
@AWESOMENESS360 alright then.
Try to keep a moderate level of wing loading. Too much and you will get annoying wing drops and assymeteic stalls. Too little and it will fly on rails and you won't have any real "flight" going on. More like spectator cam in CSgo. You will also make it near impossible to land since you can't softly touch down because your stall speed will be at near 0 airspeed.
An optimal wingloading is when the plane lifts off at around 170mph /250kph
What i can see here is that the center of gravity is too far forward and the control surfacs for pitch move to fast.
Making them slower in this case doesn't always make the plane less responsive because the weight of the plane will always need a set amount of time to catch up, and the further forward it is, the more momentum it will have. By fixing both of these things you will reduce the amount of annoying bouncing.
Moving the center of gravity back will also have you need less deflection to steer. A good balance is the center of gravity and lift being on top of eachother but only when the tail surface is excluded from the plane.
Using a simple fly by wire code using pitch rate instead of angle of attack will make the plane stay at its heading when you release the controls. Atleast in the best possible case.
I hope that helped.
@MidnightSun no shit Sherlock, I live in a world of depression and mental instability myself. The problem with your little comment down there is that it doesn’t give constructive criticism, it’s just purely negative. I get absolutely nothing out of it, and you’re only making yourself look like an asshole. So for word of advice, if you’re giving someone constructive criticism, remember to actually make it helpful instead of just plain rude. Or should I say “plane” rude? Haha, I’m hilarious.
@FeatherWing this is not a trailer, it isn’t an aircraft I’m teasing. Read the pinned comment. Also I made this without the intention of being cool and/or action packed, but rather, just a nice, fun video to vibe to I guess.
Nice trailer, but just a couple of criticisms (constructive).
First, I think you should try doing other shots, like ones of it on the ground for example, as that can add a bit of variety as this trailer got a bit repetitive.
Second, it isn't really recommended for a trailer to go on longer than about 2 minutes at most, otherwise it starts to drag. Essentially, the video length should just be a bit shorter
.
I'm not a film expert or anything and you don't have to listen to me, I'm just recommending these two tips to you.
Song used in video: “Dimension” by Creo.
I claim no ownership over this song, as I did not create it. I am simply using it for entertainment purposes.
Aircraft used in video: “Sukhoi SU-57 Felon” by Moderator Squirrel.
I claim no ownership over the aircraft, I did not make it, Squirrel did.
Well technically, Sukhoi made it. But it’s not like SimplePlanes is the only aircraft based game in the world with a SU-57 in it, so I suppose it doesn’t matter.
@MidnightSun ok then
@AWESOMENESS360
Tessemi.
i'm still the same asshole as before, and i don't mind me being one.
@MidnightSun oh really now? Who were you, I might remember if it sparks anything
@AWESOMENESS360 i also used to be a platinum player but i deleted my account because i simply couldn't bear the constant bitching about mobile compatibilty or mods of people in my comments. I play this game since around 4 years or more and have actually over 3000 hours which deeply saddens me and i was pretty well known to the ace combat part of the playerbase.
I used to have around 57k or 61k so.
Nice vid!
Can I have some tips on what to and what not in making such videos? I'm very interested :)
@MidnightSun Dude. Like, great advice, but I’m a platinum level user with nearly 60 thousand points, and several years of experience. I don’t need your advice, but I appreciate it I guess. Just work on not being an ass. I also didn’t make this plane, moderator Squirrel made this, so go whine at them if you’re so inclined to do so. Does anyone here EVER read the pinned comment?!
@AWESOMENESS360 alright then.
Try to keep a moderate level of wing loading. Too much and you will get annoying wing drops and assymeteic stalls. Too little and it will fly on rails and you won't have any real "flight" going on. More like spectator cam in CSgo. You will also make it near impossible to land since you can't softly touch down because your stall speed will be at near 0 airspeed.
An optimal wingloading is when the plane lifts off at around 170mph /250kph
What i can see here is that the center of gravity is too far forward and the control surfacs for pitch move to fast.
Making them slower in this case doesn't always make the plane less responsive because the weight of the plane will always need a set amount of time to catch up, and the further forward it is, the more momentum it will have. By fixing both of these things you will reduce the amount of annoying bouncing.
Moving the center of gravity back will also have you need less deflection to steer. A good balance is the center of gravity and lift being on top of eachother but only when the tail surface is excluded from the plane.
Using a simple fly by wire code using pitch rate instead of angle of attack will make the plane stay at its heading when you release the controls. Atleast in the best possible case.
I hope that helped.
@MidnightSun no shit Sherlock, I live in a world of depression and mental instability myself. The problem with your little comment down there is that it doesn’t give constructive criticism, it’s just purely negative. I get absolutely nothing out of it, and you’re only making yourself look like an asshole. So for word of advice, if you’re giving someone constructive criticism, remember to actually make it helpful instead of just plain rude. Or should I say “plane” rude? Haha, I’m hilarious.
@AWESOMENESS360 The world isn't all positive. grow from both compliments and critique.
@MidnightSun ok, didn’t really ask for your negative input but whatever.
that doesn't really look that satisfying to fly.
@AWESOMENESS360
Yes, maybe, but the point still stands.
@FeatherWing this is not a trailer, it isn’t an aircraft I’m teasing. Read the pinned comment. Also I made this without the intention of being cool and/or action packed, but rather, just a nice, fun video to vibe to I guess.
Nice trailer, but just a couple of criticisms (constructive).
First, I think you should try doing other shots, like ones of it on the ground for example, as that can add a bit of variety as this trailer got a bit repetitive.
Second, it isn't really recommended for a trailer to go on longer than about 2 minutes at most, otherwise it starts to drag. Essentially, the video length should just be a bit shorter
.
I'm not a film expert or anything and you don't have to listen to me, I'm just recommending these two tips to you.
Cool!