Final teaser
T for tag (please specify if you only want the map mod, engine, or the whole set)
ㅤ
Features the most reliable and effective switching and turntable-ing (with help from the SP modding discord) and the ability to shunt and build trains.
ㅤ
The map release may be at most a week and it may differ slightly from what is seen here.
@scratch wait so for the AI wagons uncoupling, you set the input for enabling/disabling the magnet to the countermeasures button?
And for the 'UI', you create a game object and then 'attach' a simple C# script onto it?
Damn, I haven't touch unity for so long, I can't wait to learn C# by the end of this year...
@destroyerP I uncouple the AI wagons by locking onto them by a missile since AI constantly launches countermeasures when locked on.
.
the 'UI' wasnt really ui as it was a 3d game object with a very simple script (Tell me if that was not what you meant)
@scratch wow!
How did you manage to create a 'UI button' on the environment that allows you to click and interact with something outside of the train?
Also, how did you manage to uncouple the AI train?
So many new creative inventions were made while I am away
@winterro I'm really exited to release it (around tomorrow or 2 days for the map and a few rolling stock.) All I have left to do is make a short trailer, make those few rolling stock, and figure out posting a mod for the first time
@scratch, T, and the whole set, please. My god, this is the best train I've seen on the site yet with working pistons, connecting rods, and a functional world. It's like owning a real train set, just much less expensive
Final teaser
T for tag (please specify if you only want the map mod, engine, or the whole set)
ㅤ
Features the most reliable and effective switching and turntable-ing (with help from the SP modding discord) and the ability to shunt and build trains.
ㅤ
The map release may be at most a week and it may differ slightly from what is seen here.
@scratch can u pls tell the name of the map its soo cool
@scratch wait so for the AI wagons uncoupling, you set the input for enabling/disabling the magnet to the countermeasures button?
And for the 'UI', you create a game object and then 'attach' a simple C# script onto it?
Damn, I haven't touch unity for so long, I can't wait to learn C# by the end of this year...
@destroyerP I uncouple the AI wagons by locking onto them by a missile since AI constantly launches countermeasures when locked on.
.
the 'UI' wasnt really ui as it was a 3d game object with a very simple script (Tell me if that was not what you meant)
@scratch wow!
How did you manage to create a 'UI button' on the environment that allows you to click and interact with something outside of the train?
Also, how did you manage to uncouple the AI train?
So many new creative inventions were made while I am away
@scratch nice! i can't wait
@winterro I'm really exited to release it (around tomorrow or 2 days for the map and a few rolling stock.) All I have left to do is make a short trailer, make those few rolling stock, and figure out posting a mod for the first time
@scratch so what is going in progress now?
(just curious)
I love the last part
What’s the FT Code for the magnet(s) that simulate train noises?
T
@AuroraPolaris Thanks! assuming you already have a computer, Its also much cheaper in the long run I guess
@realSavageMan oh wow I should've known it was not that lol, The floating bridge thing is just me being lazy and not adding supports yet
@scratch, T, and the whole set, please. My god, this is the best train I've seen on the site yet with working pistons, connecting rods, and a functional world. It's like owning a real train set, just much less expensive
Oh, I know, but that’s not what I’m talking about. Im talking about those that look like bridges without any support, @scratch
@realSavageMan Thanks!
Theyre turntables
Pic 2
This is ridiculously cool, I’m definitely downloading this
Amazing
Btw, what’s that big round floating bridge thingy, that looks odd imo
Just prepare for all them mobile idiots to come and complain about it not working and wasting the comment section with ignorant requests for a mobile version
@winterro Thanks! Idk what to reply other than thanks for all the great comments
T
why not, i love your new map
@scratch AAmazing, this is gonna work great!
@destroyerP I finally made a proper switching system and I think you'll be interested