@scratch thanks!
@DDVC this, pretty much the second line, just type it before the ">" and after "legacyJointIdentification="false""
@DDVC the aircraft section, hold on I'll try to give an image
Uhh @scratch , can you told me again about that diffuseInertiaTensor thing, where do i apply it?
@scratch no i want that to rotate but thanks for the tips :D
Newtons 3rd law of motion (lol) or something to do with sp physics. You can reduce that effect by adding
diffuseInertiaTensors="false"
to the aircraft in xml or by adding the same rotator with the same input just mirrored and attach a weight to that
@scratch thanks!
@DDVC this, pretty much the second line, just type it before the ">" and after "legacyJointIdentification="false""
@DDVC the aircraft section, hold on I'll try to give an image
Uhh @scratch , can you told me again about that diffuseInertiaTensor thing, where do i apply it?
@scratch no i want that to rotate but thanks for the tips :D
Newtons 3rd law of motion (lol) or something to do with sp physics. You can reduce that effect by adding
diffuseInertiaTensors="false"
to the aircraft in xml or by adding the same rotator with the same input just mirrored and attach a weight to that