The appearance of the object should at least match the hit detection.
I think there will be a garage that is like a in game designer for a future update and the door will open, but for now it’s blocked by the hitbox
It’s probably a deliberate and easy way to increase performance, since more polygons mean decreased performance.
Uploader(@1918): I’m gonna do a I like ya cut G!!! On this building. Building with odd hitbox: I don’t think so *randomly freezes physics hitbox
@CC1010 Maybe for the game does not get heavier, they optimized that way
Funny how the building’s hit box is that comically inaccurate, yet the stairs that lead up to the gate are so perfectly modeled that human walker mechs can actually use them properly lmao
Edit: nevermind the hit box is also shite
Simpleplanes physics
When the hitbox is disappointing
Yeah the buildings hitbox is completely wonky
Don't think Jundroo expected someone to do this?
The appearance of the object should at least match the hit detection.
I think there will be a garage that is like a in game designer for a future update and the door will open, but for now it’s blocked by the hitbox
It’s probably a deliberate and easy way to increase performance, since more polygons mean decreased performance.
Uploader(@1918): I’m gonna do a I like ya cut G!!! On this building.
Building with odd hitbox: I don’t think so *randomly freezes physics hitbox
@CC1010 Maybe for the game does not get heavier, they optimized that way
Funny how the building’s hit box is that comically inaccurate, yet the stairs that lead up to the gate are so perfectly modeled that human walker mechs can actually use them properly lmao
Edit: nevermind the hit box is also shite
Simpleplanes physics
When the hitbox is disappointing
Yeah the buildings hitbox is completely wonky
Don't think Jundroo expected someone to do this?