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Potential Game Changer for SP! (Dogfight Elite)

125k AWESOMENESS360  3.1 years ago
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    Ok so before anyone says anything, I realize this is not SimplePlanes. It is a clip I recorded from a game called Dogfight Elite, I elaborated a bit more on the game in the YT description if you want to learn more. Basically, the focus of this video is that, I am running this on an iPhone 7, so it’s clear that it doesn’t require much processing power to handle. There are real trees in this game, and TONS of them! There are also real clouds, which albeit aren’t the most realistic looking, but still! Little cotton balls of white floof that you can actually fly through, are infinitely better than fake 2D clouds that are constantly above you. My point, and question for that matter, are on how possible this is for SimplePlanes, especially considering it doesn’t even take that much processing power to handle. The game also has water graphics similar to PC SimplePlanes, but this isn’t seen in the video. My idea is that realistic trees like the ones here, and realistic clouds may be easier to implement into the game than we think. Oh and btw, this game was made by a single developer, they made all of this singlehandedly, albeit with some help from supporters of course. Just goes to show how much can be done by only one person with a dream. (the game quality is much better while playing, trust me. FSR the recorder decided that 360p. is what we’re dealing with)
    Thanks for reading!

    Pinned 3.1 years ago
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    @AWESOMENESS360 where did you get that great plane on the thumbnail?

    2.3 years ago
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    Who the hell puts an Airco DH.2 and a ME-262 on the same game?

    2.9 years ago
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    @ReinMcDeer ah ok, that makes sense actually now that I think about it.

    +1 3.1 years ago
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    @LarryTad yes, you need to have multiplayer for those features.

    3.1 years ago
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    95.9k ReinMcDeer

    I'm not a dev, but I think the main reason why SimplePlanes is so much harder to run is because the physics are more in-depth. Not only that, but it has to calculate physics for every single part of a craft. That's why physics-based maker games like Besiege (which also runs on Unity iirc) are generally harder to run than they look.

    +9 3.1 years ago