Wonder how useful this could be for a car engine. In theory perhaps it could solve the game's issues with applying horsepower improperly via simulating powerstrokes, allowing torque and horsepower to operate more separately, allowing high torque engines with low acceleration (and vice versa). It would have to be able to run thousands of pulses though.
BTW,
sin(sum(Throttle)*3000)
will do the same thing but without the jumping when you change the throttle.I'm just waiting for the whistle lol.
many thanks, great Idea !... u inspiring me 👍😉✔
As soon as the Steam bug is fixed, I'll give this a try! Thx for the post!
thats cool but what are the benefits?
Wonder how useful this could be for a car engine. In theory perhaps it could solve the game's issues with applying horsepower improperly via simulating powerstrokes, allowing torque and horsepower to operate more separately, allowing high torque engines with low acceleration (and vice versa). It would have to be able to run thousands of pulses though.
U also can use this with Cos and -Cos for 4
This would make a nice sound for a train
Oh wow!
I might use this for starting up aircraft engines :))
Really cool! The amount of stuff you can do with FT always surprises me.
Nice trick. If I finish refitting of my steamer, I'll definitely use that for the engine.
Nice