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Making Pulse Engine

84.9k Leehopard  3.0 years ago
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    Dev WNP78

    BTW, sin(sum(Throttle)*3000) will do the same thing but without the jumping when you change the throttle.

    Pinned 3.0 years ago
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    I'm just waiting for the whistle lol.

    +2 1.4 years ago
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    11.6k Blueshift

    many thanks, great Idea !... u inspiring me 👍😉✔

    +2 2.3 years ago
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    As soon as the Steam bug is fixed, I'll give this a try! Thx for the post!

    +1 3.0 years ago
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    35.1k Icey21

    thats cool but what are the benefits?

    +3 3.0 years ago
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    71.3k MintLynx

    Wonder how useful this could be for a car engine. In theory perhaps it could solve the game's issues with applying horsepower improperly via simulating powerstrokes, allowing torque and horsepower to operate more separately, allowing high torque engines with low acceleration (and vice versa). It would have to be able to run thousands of pulses though.

    +6 3.0 years ago
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    360 Damirruki

    U also can use this with Cos and -Cos for 4

    +1 3.0 years ago
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    150 T57HEAVY

    This would make a nice sound for a train

    +1 3.0 years ago
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    15.4k Kangy

    Oh wow!
    I might use this for starting up aircraft engines :))

    +1 3.0 years ago
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    Really cool! The amount of stuff you can do with FT always surprises me.

    +3 3.0 years ago
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    Nice trick. If I finish refitting of my steamer, I'll definitely use that for the engine.

    +6 3.0 years ago
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    29.9k Nerfaddict

    Nice

    +2 3.0 years ago